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  • StarCrafty2 ShowCase 1:00 am on March 9, 2013 Permalink
    Tags: , wings of liberty   

    Multiplayer Changes to Expect in Heart of the Swarm 

    Holding a Multiplayer Panel at Blizzcon earlier today, some of the key members of the StarCraft II development team discussed the manner in which StarCraft play (primarily, though not only, competitive) has changed and developed throughout the course of Wings of Liberty – and how it may change yet come Heart of the Swarm.
    Being an expansion, Heart of the Swarm seems as though it will allow for more significant changes to the gameplay than would seem reasonably practical through patches – allowing for the addition (or removal) of certain units, and the ability to significantly change the dynamics between and within certain matchups, all while keeping the notions of balance firmly in mind. Furthermore, the panelists went on mention that so, too, may the modifications that accompany Heart of the Swarm also allow the developers to make up for certain “missed opportunities” with regard to some units, or their respective races.
    As such, here are some of the proposed changes and additions, organized by race, for reader convenience:

    Hellion – the addition of a “battle mode”, which allows it to transform much in the way a Viking does. This will offer additional hit-points and a stronger attack, with a shorter, wider firing arc. In this mode, however, Hellions will not be as mobile. This modification to the Hellions seems intended to help the late-game Terran presence, with difficulty holding off against massed Protoss Zealots in the late game being highlighted as a reason for this change.

    Warhound – a “smaller, more nimble” version of the Thor unit. It boasts an anti-mech ground weapon which seems to excel at breaking defense lines (such as those set about by Terran Siege Tanks), and also possesses an anti-air attack with generates splash damage as well. Issues regarding the Thor’s mobility and ‘clumsiness’ had apparently led to this change.

    Shredder – seemingly a new unit, described as a robot which “emits channeled, area-of-effect damage when immobilized”. This passive attack will automatically shut off when an ally moves into its attack radius (and, presumably, do the opposite when any friendly units are clear). This unit will effectively allow Terrans a degree of ‘zone-control’ in the battlefield, though it would not be used effectively in proximity to one’s own main armies. This is one unit that is, as of now, described as rather work-in-progress.

    Thor – with the planned implementation of the Warhound unit, the Thor itself has been re-purposed as a late-game unit, with more hit-points and a more powerful attack. In turn, like the Protoss Mothership, there will be a limit of one active Thor at a time, for any given player (not unlike what some had thought of the original Thor concept, before the release of Wings of Liberty).

    Reaper – the unit has gained the ability to regenerate health when out of battle, yet will lose its anti-structure attack.

    Battlecruiser – a speed-boosting ability is to be implemented, which will be cooldown-based (as opposed to energy-based, like the Yamanto Cannon ability).

    Ultralisk – now to include a new ‘burrow charge’ ability, which allows it to dive underground, and resurface a short distance away (likely in the direction of the target it is charging).

    Continue reading….

     
  • StarCrafty2 ShowCase 6:35 pm on February 18, 2013 Permalink
    Tags: campaign missions, Dustin Browder, , , this March., wings of liberty   

    Mission to evolve StarCraft 2 with ‘Heart of the Swarm’ 


    It was nearly five years ago now that we heard Starcraft 2 wouldn’t be one game, but three: The long awaited sequel would become a trilogy, cemented into a three-year release schedule, with each iteration following a new race in the series. Though Starcraft 2: Wings of Liberty arrived to critical and commercial acclaim in the summer of 2010, Blizzard is only now making its trilogy concept a reality. Starcraft 2: Heart of the Swarm is almost done, and set to be released this March.
    Blizzard showed off the first three missions of Heart of the Swarm this past week (and the studio has been running multiplayer beta additions and features for quite some time), and from our experience it’s becoming clear the second release in this trilogy isn’t a simple expansion pack. With the Zerg-focused Heart of the Swarm, the Irvine-based company has crafted something new within the renowned Starcraft tradition; a game intensely focused on the Zerg, their units and abilities, and of course the story of their Queen, Kerrigan.
    Blizzard’s lead designer for Starcraft, Dustin Browder, says that when the announcement of the trilogy first happened, even he thought Starcraft 2 could just be one game. “I was definitely like we can do it,” he says. “Let’s put all three in one! And then as we got about halfway through the process, and saw what a battle it was to get those missions to the quality that we wanted and to get that story where we wanted it to be, there was no way. We’d still be working on it today. You wouldn’t even have the first chapter in your hands, let alone the second chapter.”
    One benefit of working on a second game still called Starcraft 2, according to Browder, is that his team has learned a lot in the past few years about how modern players play Starcraft. In the Wings of Liberty campaign, he says, “some of the decisions you had to make, you didn’t really have a lot of information for those decisions.” Blizzard tried to innovate by allowing players to upgrade and change units in between the campaign missions, but Browder admits that especially on a first playthrough, it wasn’t always clear why and how those units should be changed.
    That feedback has led to a new single-player feature called ‘Evolution Missions,’ which are special missions that unlock for each Zerg unit that lead to a permanent upgrade choice. In Evolution Missions, players are led around to various worlds with small playable stories featuring the Zerg interacting with another species or meeting some new adversity, culminating with a choice to evolve their brood. Zerglings, for example, get two upgrade options. On one planet, you lead the zerglings to attack a local bird species, later using the adversary’s DNA to grow wings and evolve into ‘Raptors,’ which can jump to higher ground.

    Continue reading….

     
  • StarCrafty2 ShowCase 6:15 pm on February 17, 2013 Permalink
    Tags: Mike Morhaime, , the patch, wings of liberty, Wings of Liberty patch   

    StarCraft 2 2.0.4 patch adds new replay features and revamps menus – PCGamesN

    13 February 2013 4 days 7 hours ago Story by: Paul Dean
    A substantial Wings of Liberty patch for Starcraft 2, which will bring the game up to version 2.0.4, is “on the horizon” according to a post on the game’s official forum. The patch will revamp the menu screens, as well as Clans and Groups, and add new replay features.Blizzard have warned their community that it’s not a small patch, either, and took the opportunity to remind players that it’s worth leaving the the StarCraft 2 launcher running in the background to pre-load the patch, since the launcher has background downloading enabled.
    A post on the Team Liquid forums suggested the patch is around 6Gb in size but, beyond their brief announcement, Blizzard have not detailed what it will contain. No official date has been given for when the patch will be live, but Blizzard will post a more comprehensive update on what it includes sometime “later this week.” They outlined many of their planned changes to StarCraft 2’s interface last week, highlighting how it will simply navigation and provide a more consistent design.
    The new Clans and Groups functionality is a big part of Blizzard’s strategy with Heart of the Swarm. The developer wants players to socialise and play together in a way that suits them, taking the game as seriously as they want to.
    The more committed players are able to form clans and and enjoy more competitive features, while those who use the groups features will find things a little more casual: For example, the BarCraft group is simply for players who want to keep in touch with friends they’ve made at BarCraft events, while Strategy and Coaching for players who want to share tips and tactics. Though players can only join one clan, they’re free to join multiple groups. It’s Blizzard’s intention that all these features be available to both players of Heart of the Swarm and Wings of Liberty.
    Although the developer hasn’t elaborated on exactly what the new replay feature is, in our interview with Blizzard’s Mike Morhaime, the company CEO explained a forthcoming “resume from replay” function. This will allow players to continue with any games that have been interrupted, whether through a technical fault or a disconnection, and effectively pick up where they left off. It also “has some really cool other side benefits, Morhaime explained, “which is as a training tool it’s very interesting. You can set up scenarios for yourself – if you want to go back and replay a particular match and try to see if from this particular situation, how are you able to play against the computer from this particular point.”
    We’ll have more information on the patch as soon as it’s released.

    Continue reading….

     
  • StarCrafty2 Admin 4:23 am on August 1, 2012 Permalink |
    Tags: Patch 1.5.0 StarCrafty II, Patch Notes, , , wings of liberty   

    StarCraft 2: Patch Notes Wings of Liberty | Patch 1.5.0 

    StarCraft II Patch Notes
    StarCraft II: Wings of Liberty – Patch 1.5.0

    General

    New Battle.net UI
    The Battle.net user interface has been completely refreshed with a new look and feel.
    The StarCraft II Arcade has arrived! To make way for this new feature, significant changes have been made to the StarCraft II user interface. Two new buttons have been added: the Arcade button, which will act as a portal to a brand new custom games experience that features dramatic improvements in finding, rating and playing custom games, and the StarCraft II button, which will provide access to classic single player and multiplayer experiences, including the StarCraft II campaign, multiplayer ladder, melee maps and more.
    Arcade Button:
    A new Arcade button has been added to the main Battle.net navigation panel at the top-left of the user interface. Custom games once found in the Custom Games interface will now be found here with an improved interface and tools. Players now have more flexibility to find, play, and review custom games, more quickly and easily than ever before.
    The Spotlight page displays new or up-and-coming games. Players can visit the Spotlight to browse featured games, new games on the rise, and top-rated games as reviewed by the community.
    Players can search for games based on genre, popularity, star ratings, newness, and recent spikes in popularity.
    Each custom game in the Arcade is represented by a game icon. The game icon contains a large game image (provided by the creator), and includes the game’s name and star rating. Hovering over the icon displays the game description.
    Clicking on a game icon brings players into the Game Info page, the main portal for each game in the Arcade. This page contains summarized information about a custom game, including a description, screenshots, play instructions, reviews, and other information. The Game Info page consists of several sections:
    Overview: This contains the game description and a set of screenshots that show off the action.
    How to Play: This is where players will find instructions (basic and advanced) and how to win. There is also space for additional images to supplement the game instructions.
    Patch Notes: This is where the game creator can list updates that have been made to the game, so that players can see how the game is growing and improving.
    Review: After playing, players can give a game a star rating and enter a text review. Once enough ratings have been submitted, the game receives an Average Star Rating that displays on the game icon. Players can also mark other players’ reviews as “Helpful” which will ensure that the best reviews rise to the top.
    Tutorial: Game creators can now publish tutorials for their creations. If a tutorial exists for a game, a “Play Tutorial” button will appear on the Game Info Page, which can be clicked to immediately launch the tutorial.
    There is now a “Join Chat” button on the Game Info Page that allows players to join a channel named after that Arcade game.
    The new Open Games List displays games that have players, but aren’t full and ready to start yet. This should help players identify active games and find partners or opponents more easily.
    StarCraft Button
    The StarCraft II multiplayer ladder, melee games and other classic gameplay options have been moved to a separate StarCraft II button.
    The StarCraft button has been reorganized to consolidate all single player and multiplayer StarCraft II play types in one easy-to-navigate screen. Players can now access the following from a single unified StarCraft screen:
    Multiplayer: Quick Match, Coop vs. A.I., Team Games, and Melee Custom Games
    Single Player: Campaign, Challenges, and Versus A.I.
    New Streaming Launcher
    A new StarCraft II Launcher will allow game data to stream during play. This should reduce download, install, and patching times. We look forward to your feedback on the new launcher! Please visit the StarCraft II forums to share your thoughts.
    Graphics Improvements
    Many physics optimizations have been made across the entire game.
    Texture and resources management have been greatly improved, and now use less overall memory.
    StarCraft II is now significantly more thorough in pre-loading content, resulting in less in-game stutter.
    Custom games now load shaders during the loading screen rather than in-game, resulting in less stuttering caused by shader generation.
    The fog of war has been reworked to more accurately display units that are positioned near the edge of the fog.
    User Interface

    General
    Maximum selection size has been increased to 500, up from 255.
    Items can now be instantly sold by pressing the Control + Right-Click key combination.
    Instant items can now be used while in targeting mode without canceling targeting in custom games.
    Items can now display range indicators and AoE targeting cursors when in target mode in custom games.
    Inventory commands (Use, Move, and Pawn) are now available as custom hotkeys in custom games.
    Alliance colors have been updated to propagate to the entire UI.
    A new in-game pathing display has been added that shows the path a unit will take on the mini-map.
    Battle.net
    The News & Community and Help Buttons have been removed from the main navigation panel to simplify the display. These can now be accessed from the Home Screen.
    The Player Profile Screen has been reorganized to streamline the overall display of profile information. From this screen, players can access their Profile Summary, Career Summary, Match History, Arcade Reviews, and Rewards.
    New statistics have been added to the Player Profile: Games Played This Season, Most Played Mode, and Total Career games.
    Certain statistics that were previously shown on the Player Profile screen have now been consolidated into the Career Summary screen.
    Career Summary has been moved from the Leagues & Ladders screen into the Player Profile screen.
    The Help Screen is now accessible from the Home Screen instead of the navigation panel.
    Tutorials are now more appropriately accessible from the StarCraft menu.
    A new Join Chat button has been added.
    A new “Quick Nav” tab has been added to the bottom-left corner of the Battle.net UI. This is a customizable dashboard that allows players to bind up to five Battle.net screens to the F1-F5 keyboard shortcuts for speedier navigation.
    The following new slash commands have been added:
    Available anywhere on Battle.net:
    /afk – puts the player into AFK status
    /close – closes the focused chat window
    /help – displays available /slash commands
    /min – minimizes the focused chat window
    /max – maximizes the focused chat window
    /restore – returns the focused chat window to default position and size
    Available only in private chat with another player:
    /dnd – puts the players into DND status
    /partyinvite – invites the targeted player to a party
    /partykick – removes the targeted player from party
    /block – blocks the targeted player
    /unblock – unblocks the targeted player
    /addfriend – adds the targeted player as a character friend
    /removefriend – removes the targeted player as a friend
    /profile – opens the profile page for targeted player
    /report – opens the Report Player dialog for targeted player
    /friendnote – opens the Friend Note dialog for targeted player
    Players who have enabled the “Only allow friends to send me chat messages” option can now receive responses back from non-friends if they initiate the chat. The ability to chat with non-friended players will end if either player logs out, or if no conversation occurs for five minutes.
    Editor

    General
    New support has been added for control over frames, portraits, status bars, text, Trigger Dialogs, and more. Full details, tips, and tutorials are in the process of being created to help game creators take full advantage of these tools. Some of these changes are:
    New “Nineslice” Border Method for additional image border support.
    Support has been added for custom unit status bars.
    Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing.
    Support has been added for bulleted lists for use in Trigger Dialogs
    New word wrapping tags for use in Trigger Dialogs have been added.
    Frames in the standard UI can now be hooked up as Trigger Dialogs.
    Editor users can now use LastCreatedHelpItem to store tips, and the DestroyHelpItem trigger function has been added to destroy tips individually instead of destroying tips all at once.
    New Trigger Dialog item types have been added: Tooltip, Unit Status, Unit Status Bar, Unit Status Duration Bar, Portrait, Unit Model, Offscreen Unit, Unit Target.
    New Trigger Dialog item properties have been added: Behavior, Actor, Unit, Unit Link, Model, Paused, Light, Team Color, Team Color Index, Camera, Paused.
    Various improvements have been made to the Overview Manager:
    The Game Data component now displays all objects used by the document, even if they are defined in dependencies.
    The folder hierarchy has been simplified, and view options for folder and type display have been added.
    The usage count for each object is now displayed in the item text.
    The tree view state is now preserved after reloading data.
    Support has been added for custom, high-resolution mini-map images.
    Support has been added for a self-cast hotkey.
    Support has been added to allow for item stacking.
    Support has been added to define multiple lighting regions in the game world.
    Mini-map icons can now be adjusted by scale, background, background scale, and color.
    The editor has been updated to use Visual Styles.
    Font Style editing has been added to the Text Module.
    Optimizations have been made to improve dependency loading.
    Additional Test Document preferences have been added for editor and game window minimization behavior.
    A new map option called Static Shadow Intensity has been added, which is used during static shadow generation. This option is found in the Map Options section of the Map menu.
    A new map option called Stagger Periodic Trigger Events has been added. This option is found in the Map Options section of the Map menu.
    The New Document dialog has been improved to make it easier to configure starting document types and dependencies.
    Preliminary support has been added to allow for better configuration of new physics FX, such as ragdoll deaths, combat-driven impulses, water ripples, and collision-based water splashes. Future updates will include additional editor support, documentation, and physics-enabled assets for creators to use in their maps.
    Inventory commands (Use, Move, and Pawn) are now available as custom hotkeys.
    Font Glow support has been added.
    A new InlineJustification font flag has been added.
    Red text has been improved to now filter into different error type groups.
    Pressing Control + Alt + F11 now allows mod makers to reload the UI. This allows changes made to layout files to be reflected immediately without having to quit and restart the game.
    Frames now have a field called AlphaMaskTexture that can mask out the rendering of their children. This can be used primarily to mask out the hard edges of Portrait Frames.
    New Editor Modules
    A new Cutscene Module has been added, replacing the Previewer Window. The Cutscene Module allows mod makers to visually create cinematic sequences that can be played back in-game. Cutscenes can range from simple camera, light, or animation control to epic story moments suitable for a campaign. Several new native functions have also been added to control cutscene playback.
    A new AI Module has been added for user-friendly management and visualization of attack wave timing and unit composition for computer players. Further customization is possible by attaching triggers to attack waves. Several new trigger functions have been added for working with attack waves defined in this module.
    A new UI Module has been added. It allows modification of the UI layout files that control most aspects of the in-game UI. The initial release of this module focuses on exposing a simple XML editing interface for SC2Layout files, and further improvements are planned for the future.
    Data Module
    Support has been added for effect, behavior, and learn ability tooltip images.
    Support has been added for the Launch Missile effect to validate placement at the targeted location.
    Support has been added for missile reflection effects.
    A unit flag has been added to specify that a unit’s vision test should only occur from its center (and not include its radius).
    A Stunned flag for Behaviors has been added that allows the queuing of commands.
    A new flag has been added to button data to disable showing an ability level in the tooltip.
    Effects can now be executed when an attribute, power, or veterancy level changes.
    Behavior modifications can now be upgraded.
    Effect abilities can now specify a custom tooltip, icon, and name for the learn ability to use.
    Doodads can now be configured to change their opacity when the local player has vision of them.
    Occluded model opacity can now be customized.
    The launch offset on missile effects is now supported.
    Existing units may be launched as missiles with the launch missile effect.
    “Unified” movement and attack speed factors have been added which add the most positive and negative factors together to get the actual adjustment. This factor will be multiplied by the existing cumulative modifiers.
    “Supported filters” have been added to the attack ability to control what types of units are allowable targets and which units are simply ignored.
    “Follow filters” and “move filters” have been added to the move ability to control what types of units can be followed or moved to.
    Charges now maintain their existing count when the max count increases.
    A new power alliance state has been added.
    A “pre-emptable” flag has been added to effect abilities to indicate that the ability should not be canceled when pre-empted (i.e. due to a stun).
    A separate camera height map has been added. This height map is much smoother than the flyer height map, and the camera data can now choose which height map to use.
    The “Override Colors” associated with Game UI data can now be upgraded.
    Conjoined behaviors can now customize what properties are shared by each unit in the group (including visibility and specific vitals).
    Effect ability times are now upgradeable.
    A new User-Defined Data System has been added. This can be accessed through the new User type in the Data module, as well as its corresponding functions in the trigger library.
    The Data Module has been updated to use a horizontal auto-layout to better utilize available screen space.
    New data types have been added:
    Army Categories
    Army Units
    Army Upgrades
    Bank Conditions
    Characters
    Heroes
    Hero Abilities
    Hero Statistics
    Locations
    Maps
    Objectives
    Physics Materials
    Preload
    Tactical AI Cooldowns
    User Types
    Terrain Module
    Two new brushes have been added to the Terrain Module:
    Preplaced Creep brush
    Lighting Regions brush
    Support has been added for multiple layer selection operations (see Layer >> Select From).
    A new distance measuring tool has been added, which measures both straight-line and pathing distances (see Tools >> Measure Distance).
    New terrain copy/paste options have been added to include or exclude textures, geometry, and water (see Edit >> Copy Options).
    Placed units and doodads may now be named and shown/hidden on an individual basis (see View >> Show UI >> Show Palette Existing Objects).
    Custom tags may now be defined and assigned to placed objects to help categorize and display them (see View >> Show Tags).
    A new option has been added for diagonal grid display (see View >> Show Grid >> Diagonal Grid).
    New map image export options have been added for using minimap dimensions and importing directly into the map (see Data >> Export Map Image).
    Preplaced units and doodads can now be configured to adjust the height map.
    Trigger Module
    When a player now pings the mini-map or game world, a new event called Player Ping is dispatched which contains the location of the ping and the unit that was pinged (if any).
    The mini-map now updates when water changes through triggers.
    A new player property has been added to disallow resource splitting when players drop from a game.
    Functionality has been added to the script test window to show overall memory usage within the script system.
    Array sizes may now be defined using constant integer variables.
    An Expression value source has been added for more easily defining complex mathematical expressions or text concatenations.
    Many new Library functions have been added! Please visit our Custom Maps forum for a complete list of these additions.
    Actor
    A new ActorInfoDisplay cheat has been added for live actor debugging.
    Support has been added for Line and Arc targeting cursor support.
    Terrain squib support has been added for tileset-specific dust or snow clouds FX.
    Attach, AttachModel, AttachModelOffset, and AttachOffset messages have been added for dynamically adding, positioning, and rotating attached actors more easily. This will makes it easier to arbitrarily cobble together units made out of multiple models and attachments.
    New messages have been added for configuring strobe selection on actors (such as halos and strobe pulses). Associated messages have also been added for setting halo, strobe color, width, and more.
    Initial support has been added for Serpent Actors, which allows for creation of serpent units by driving attachment points within a model or by stringing together multiple models. This functionality will continue to change and improve with future updates.
    Additional custom death support has been added for making situational unit fatalities. There is now built-in support for triggering fatalities from X damage over Y intervals, and by “overkilling” a unit by X damage or more.
    Added CActorSiteOpMotionDirection to enable unit death models to continue forward with the velocity the unit had at the time of death, enabling corpses to skid to a stop.
    Added a number of minimap icon customization options in CActorUnit, both via field and several new messages.
    CActorRegions can now be filtered based on an associated ability if configured. Region queries can now send a unique response to the closest unit if configured. Regions can now also be rotated.
    CActorRange can now restrict the icons drawn to relative cliff levels.
    CActorDoodad now has a number of new fields for customizing opacity, imposing no-fly zones, and boosting terrain levels underneath the doodad, so that creep can show up on bridges.
    Added SetTextSize message for changing text size on CActorText.

    Added CActorSiteOpIncoming, which makes it easier to configure attachk FX to match the incoming direction of an attack (regardless of whether it is a ranged direct attack or a missile attack).
    Added CActorSiteOpRotator for spinning actor around arbitrary axes at arbitrary rate. Propellers can be made with this.
    Added CActorSiteOpRotationRandom for randomly positioning actors within a given yaw and/or pitch angle.
    Added CActorTermKilledByEffect for customizing deaths to particular abilities.
    Added CActorTermIsKnownAs for testing whether actors have a particular alias.
    Added CActorTermUnitWalking for testing when CActorUnits are walking.
    Added CActorSiteOpHigherOfTerrainAndWater for positioning actors on the terrain or the water above it (if any).
    Added CActorTermMissileTentacle and CActorTermMissileTentacleIsReturning to allow for better configuration of customized tentacles, particularly for units with multiple tentacles.
    Added CActorPropertyCurveSet to animate properties like TintColor, Position, and Rotation with splines.
    Added a GameInitialize message for creating actors at game initialization.
    Added a message for showing all power circles at once.
    Added a term to check the level of an ability for ability messages.
    Added a new ScenePowerShowAll actor message that will show/hide power for all allied power sources.
    It is now very easy to add terrain-specific launch and impact FX, such as a snow burst on a Siege Tank impact.
    It is now possible to send actor messages to portraits in the glue screens.
    It is now possible to swap a CActorModel’s model, a CActorSplat’s splat, and a CActorSound’s sound before they initialize to avoid the performance hit of first creating one model and replacing it with another.
    Compose portraits from multiple CActorModels can now be used more easily. FaceFX and animations can now be redirected to models other than the one in the main CActorPortrait.
    A new Camera Actor has been added for controlling the camera through actor events.
    A new Scene Actor has been added for controlling global actor settings (Halo settings, Power visual hiding).
    A new Light Actor has been added to allow for easier light creation in data. Many new messages for configuring light in this manner have also been added.
    A new Creep Actor has been added for higher performance creep effects, such as creep engulfment.
    Galaxy
    New support has been added to the Trigger Debug Window for breakpoints, stepping through functions, and variable inspection.
    Galaxy script code memory limit has been increased: 4x-10x more memory can now be utilized depending on how scripts are being used.
    New support has been added for passing structure, array, and function references as function parameters.
    Galaxy error message output has been improved.
    Graphics
    Anti-aliasing support has been added to smooth out edges in the game. This can be toggled on or off in the Graphics section of the Options Menu.
    New support has been added to define multiple lighting regions in the game world.
    Lighting can now be changed per player via triggers.
    Unit-specific Halo support has been added for pre-targeting.
    A new Scaled Baked Ambient Occlusion option has been added.
    It is now possible to customize the intensity of a map’s pre-generated static shadows.
    Publishing
    The Game Variants dialog now includes a Genre setting which determines a fixed category for Arcade maps.
    Arcade support has been added to the Editor for mod creators to fill out their Arcade game info page.

    Bug Fixes

    General
    Many improvements and fixes have been made to the terrain avoidance subsystem when missiles pass cliff edges.
    Many improvements and fixes have been made for combat reveal relating to tentacles and long-range beam attacks.
    The BlizzCon 2011 Fist of Furry decal is now displaying properly in-game again.
    The Free For All Gladiator achievement is now properly awarding points for Free For All kills on Nerazim Crypt.
    Mothership shields now properly count towards the Frugal Fighter achievement.
    The EPM and APM observer overlays have been reversed and are now displaying their proper values.
    Pre-placement images now persist through saved games.
    The “CPM” observer shortcut is no longer cut-off in the observer dropdown UI.
    The Stat Panel bar will no longer show up as grey when rapidly pressing their hotkeys.
    Unbinding universal hotkeys no longer causes them to appear as structures.
    Canceling out of the Hotkey Menu via the escape key no longer causes temporary hotkeys to be saved.
    Loading a saved game during a transmission no longer results in an empty transmission frame.
    It is no longer possible to rename saved game files that are currently in use.
    It is no longer possible to add AI players to a game of Aiur Chef.
    Entering cinematic mode while holding the Alt key no longer causes unit status bars to persist after releasing it.
    Queuing a Move, Hold, then Patrol command no longer causes the display of the Patrol rally point to appear at an incorrect location.
    Auto-Turrets and Infested Terrans that have been killed no longer count as Units Lost in the Leader Panel.
    Fire and smoke particles no longer generate at an awkward angle from damaged Perdition Turrets.
    Rewinding a replay with a unit selected no longer causes its portrait to disappear.
    Alt + tabbing while loading a melee map no longer causes the camera to scroll to the top of the map when re-entering SC2.
    The Hero Icon no longer displays as a purple square for zerg players.
    Fixed various compatibility issues with ATI Radeon X800 series video cards.
    Fixed a crash that could occur when compiling a galaxy script.
    Fixed an issue where galaxy scripts would parse decimal numbers incorrectly in some cases.
    Fixed an issue where Spectators and Referees would see an extraneous Requirements header in various tooltips that did not have any upgrade options.
    Fixed an issue where sending a transmission could cause in-game portraits to freeze.
    Fixed an issue where units could display an inconsistent tint color to an observer when switching between viewing modes.
    Fixed an issue where numbers in the Stat Panel would occasionally display as all zeroes.
    Fixed some string inconsistencies in the Observer Hotkey options.
    Fixed an issue where doodads were not properly drawing under the Black Mask until the map was revealed near them.
    Fixed an actor error that occurred when upgrading Viking attacks while Vikings were in Fighter Mode.
    Fixed some missing textures with certain Char doodads.
    Fixed various references to Sentries being available in the Wings of Liberty campaign.
    Fixed an issue where the protoss player slot UI would disappear in a loading screen with 11 or more players.
    Fixed an issue where 6 and 8-player fortress maps allowed teams to be placed next to enemies in uneven team formats.
    Fixed an issue where restarting Round 20 of StarCraft Master would cause the info panel to display incorrectly.
    Fixed an issue where terrain deformations could allow units to be hidden under the terrain.
    Fixed an issue where it was possible to crash the AI on certain custom maps if the AI chose to nuke close to the edge of the map.
    Battle.net
    A player who logs out of the game during a match countdown now receives a point loss. The other player now receives a message that the opposing player has canceled the queue and neither receives a point bonus nor penalty.
    Addressed performance issues that could occur over time when navigating between various Battle.net pages.
    StarCraft II players can no longer send party invites to RealID friends playing World of Warcraft.
    The Score Screen for Versus AI and Cooperative matches now displays the correct victory or defeat message after completing a game.
    Friend status icons now update properly when a player joins a single-player game while Away or Busy.
    Achievements will now be properly awarded when logging onto Battle.net from offline mode.
    Players no longer lose progress with streak achievements when other players leave the automated matchmaking queue while being matched.
    The Invite button no longer stays lit after inviting all friends to a conversation chat.
    The Skip button in the Welcome to Multiplayer screen now has a sound effect.
    Pressing Esc on the Starter Edition offer screen no longer prevents subsequent logging-on attempts on accounts with valid SC2 licenses.
    The News & Community pages now process HTML characters properly.
    The Invite to Party button can no longer be spammed repeatedly.
    Maps can no longer be published if they begin or end with whitespace, contain consecutive whitespace, or contain non-printable characters.
    Custom game lobbies now properly default your race to the last race played.
    Chat no longer scrolls to the bottom of a chat window when a new message is added if a player has previously scrolled up in the chat window.
    It is no longer possible to select “Block Communication” for RealID friends.
    Fixed an issue where the Battle.net UI would overlap the game world if a replay was launched too quickly.
    Fixed an issue where the “You have voice chat disabled” message would occasionally display in-game despite having voice chat enabled.
    Fixed an issue where matches would occasionally fail to appear in a player’s match history.
    Fixed an issue where the Current Team State Box would occasionally update to display inaccurate data.
    Fixed an issue where the multiplayer game mode would switch to 2v2 when reaching the Battle.net input limit.
    Fixed an issue in custom games with AI where the score screen would improperly list AI players as zerg regardless of their actual race played.
    Fixed an issue where the Bonus Pool would occasionally display an incorrect value.
    Fixed an issue where players would lose points for wins and gain points for losses on very rare occasions.
    Fixed an issue where the Start/Skip Practice League dialogue could appear blank when spam-clicking the Multiplayer button.
    Fixed an issue where maps with custom dependencies would not appear in the Versus AI screen when playing offline.
    Fixed an issue where certain words could pass through the profanity filter by appending other characters.
    Fixed an issue where players could sometimes temporarily lose license-based achievements.
    Fixed an issue where player race would default to terran when changing a custom game lobby to Co-Op vs. AI.
    Fixed an issue where bookmarks could disappear when navigating between certain screens.
    Fixed an issue where pausing a game and surrendering would occasionally cause the Score Screen to display an error message.
    Fixed a crash that could occur when loading a map that has six or more dependencies.
    Races
    Protoss
    The Pylon power radius now displays up cliff levels properly on Low graphic settings.
    Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.
    Terran
    The Medivac_HealLoop sound now plays properly when a player manually heals a unit with a Medivac.
    It is no longer possible to stack a large number of units into tight spaces using Medivacs.
    The Command Center’s Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings.
    Siege Tanks no longer use an SCV voiceover when they fail to enter Siege Mode.
    Fixed an issue where flying terran structures would sometimes use their ground death animations when killed.
    Fixed an issue where the Hellion’s flame attack would only hit burrowed units despite other units also being in its line of fire behind the burrowed unit.
    Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands.
    Fixed an issue where the Seeker Missile’s explosion would not display if a save was loaded while the missile was in flight.
    Zerg
    Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
    Banelings lifted by phoenixes now use proper visual indication when detonating and damaging units below them.
    It is no longer possible to queue up multiple build commands using a single Drone.
    Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery.
    The Nydus Network and Nydus Worm no longer glow if they are holding Drones that are carrying minerals.
    Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.
    Brood Lord and Overseer Cocoons now have a Rally command instead of Move, Hold Position, and Patrol commands.
    Editor
    General
    Many UI fixes have been made across all areas of the editor, including overlapping issues, resizing issues, and missing panes.
    Imported objects are now immediately available for browsing upon saving a map.
    The time of day now consistently matches the actual set day length when cycling through a 24-hour time period.
    Maps saved as components now properly report external files as changed.
    Playing over 512 trigger sounds for an inactive player no longer causes trigger sounds to stop functioning for all players.
    Resizing the Publish Document Pane to its smallest size no longer causes hit box issues with the Config Options.
    Fixed some issues where the editor would display inconsistent file sizes for published documents.
    Fixed an issue where exporting editor preferences would not properly save all values.
    Fixed a display issue that could occur when selecting units with different inventory slot configurations.
    Fixed an issue where adding a large number of dependencies to map would cause the editor to stop responding.
    Fixed an issue where the “At” term for an Actor Event would persist after changing the Actor Event to something that shouldn’t have the “At” term available.
    Fixed a crash that could occur when using a Chinese Phonetic IME.
    Resolved various situations where the editor could run out of memory too easily.
    Data Module
    The HDR Multiplier parameter in the “Send Actor Message – Set Team Color” action now accepts a value of 1.
    Data now links up properly to duplicated objects.
    Resetting objects to their parent value now properly resets the previously entered values.
    Changes to the Background of a map in the Data Module now immediately updates the map in the Terrain Module.
    Augmented abilities now properly show linked objects inside the object explorer.
    Behaviors that have Requirement Nodes now properly display those nodes in the behavior’s “Used By” dropdown field.
    Objects that share their Name and Text Key now duplicate properly in the editor.
    Modifying specific fields of a pre-existing object now properly colors the object green to indicate that changes have been made.
    Duplicating a unit’s abilities in the editor while duplicating the unit itself will no longer prevent the new unit from being usable in-game.
    Editing sub-fields of an expanded parent field will no longer remove the data from similarly named sub-fields when using raw data view.
    Duplicating models no longer point the models to non-existent assets.
    Fixed an issue where style controls could become disabled when highlighting text too quickly.
    Fixed an issue where units with rotation animations would no longer rotate after being revived.
    Fixed an issue where duplicated units would not be referenced properly in their documented fields.
    Fixed an issue where multiple fields of a duplicated object incorrectly referenced the original object rather than the duplicate.
    Fixed an issue where objects without field categories displayed improperly.
    Terrain Module
    Painted pathing now shows properly in the Terrain Editor when a new map is opened while viewing the Pathing layer.
    Holding down shift when moving a doodad now properly ignores placement requirements until after the doodad is moved to a valid location.
    Doodads now properly adjust their height when using “Modify Height Field”.
    Removing water in the editor now properly shows the green boxes of where water is placed.
    Filling a 256×256 map with water no longer causes the water on the bottom half of the map to display incorrectly.
    Fixed an issue where textures could occasionally become corrupted when opening maps in the terrain module.
    Fixed an issue when generating static shadows where the progress bar would not fill up completely.
    Fixed an issue where replacing doodads would reset the doodad height to zero.
    Fixed a crash that could occur when placing and then undoing terrain objects.
    Trigger Module
    The Cinematic Mode trigger now has more detailed help text.
    It is now possible to copy and paste the Ability Command parameter in trigger functions.
    The ability parameter for the Unit Uses Ability event now has a preset to choose “Any Ability Command”.
    The “Set Portrait Tint Color” action is now working properly.
    Using a Play Sound Scene trigger no longer causes unit actors to display improperly.
    The “Show/Hide All Leaderboards” action is now working properly.
    Fixed an issue where fade calls would be ignored if another fade was already in progress.
    Fixed an issue where only boolean variables could be referenced from a record as the first value in a comparison condition.
    Fixed a crash that could occur when passing an invalid player to the DialogControlGetPropertyAsString trigger function.
    Fixed an issue where the “Chat Message” event would not trigger if chat was not said in All chat.
    Mac
    Imported images now display correctly.
    It is now possible to view objects through the Overview Manager by using the Return hotkey.
    Saving and reloading a game will no longer generate a prompt saying that your graphic settings have changed.
    Fixed a crash that could occur when relogging into Battle.net after playing a multiplayer map.
    Fixed an issue in Windowed Mode where the client’s presence would remain as Away despite being in focus.
    Fixed an issue where the Text Controls in the Text Editor would not apply until the text was re-edited.
    Fixed an issue where repeating labels would display in the Trigger Module if a map was loaded before opening the Trigger Module.

    BACK If you find the play experience undesirable you may exit the game and resume this download.

     
  • StarCrafty2 Admin 2:30 am on July 12, 2012 Permalink |
    Tags: , StarCraft 2 Patch 1.4.4, StarCraft 2 Wings of Liberty Patch 1.4.4, , StarCraft II Patch 1.4.4, , StarCraftII, , , wings of liberty   

    StarCraft 2 Patch 1.4.4 

    StarCraft II: Wings of Liberty – Patch 1.4.4

    General
    Messaging has been added to comply with provisions of a new Korean Online Gaming Law. These changes apply only to the Korean product version of StarCraft II.

    StarCraft II: Wings of Liberty – Patch 1.4.3

    General
    APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
    EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
    Zerg Larvae are now displayed in the unit panel of the Leader Board.

    Balance
    PROTOSS
    Phoenix
    A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.
    TERRAN
    Ghost
    Snipe damage changed from 45 to 25 (+25 vs Psionic).
    Orbital Command Center
    MULE now always returns 30 minerals per trip, regardless of mineral type.

    Bug Fixes
    The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
    Unread chat notifications no longer reset when entering or leaving a game.
    Map information now loads immediately in the Match History screen after logging onto Battle.net.
    In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
    Fixed a display issue that could occur when binding certain keys on a French keyboard.
    Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
    Fixed a crash that could occur when saving and loading games between High and Low video settings.
    Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
    Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
    Fixed an issue that could cause ladder matches to sometimes start three seconds late.
    Fixed an issue where overlapping units could sometimes traverse cliff levels.
    Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
    Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
    Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.

    Mac Bug Fixes
    Fixed an issue where the cursor would disappear when using the middle mouse button.
    Fixed an issue which caused performance to drop significantly during large battles.
    Fixed an issue that was causing certain mod maps to crash after loading.
    The Reduce Mouse Lag option now works properly on Macs.

    StarCraft II: Wings of Liberty – Patch 1.4.2

    General

    “Alert Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
    The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
    • Play-Time Schedule under Parental Controls now applies World of Warcraft settings to StarCraft II

    Bug Fixes

    Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
    Fixed an issue which prevented footprints from being edited in the Footprint Editor.
    Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

    Balance

    PROTOSS
    Forge
    The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
    The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
    The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
    The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
    The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
    The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
    The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250
    TERRAN
    Ghost
    EMP radius has been decreased from 2 to 1.5

    StarCraft II: Wings of Liberty – Patch 1.4.4
    To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay.

    If you experience any technical issues downloading the patch, please visit the support website for more information. We wish you all the best on your journeys through the embattled Koprulu Sector!
    StarCraft II: Wings of Liberty – Patch 1.4.4

    General
    Messaging has been added to comply with provisions of a new Korean Online Gaming Law. These changes apply only to the Korean product version of StarCraft II.

    StarCraft II: Wings of Liberty – Patch 1.4.3

    General
    APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
    EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
    Zerg Larvae are now displayed in the unit panel of the Leader Board.

    Balance
    PROTOSS
    Phoenix
    A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.
    TERRAN
    Ghost
    Snipe damage changed from 45 to 25 (+25 vs Psionic).
    Orbital Command Center
    MULE now always returns 30 minerals per trip, regardless of mineral type.

    Bug Fixes
    The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
    Unread chat notifications no longer reset when entering or leaving a game.
    Map information now loads immediately in the Match History screen after logging onto Battle.net.
    In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
    Fixed a display issue that could occur when binding certain keys on a French keyboard.
    Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
    Fixed a crash that could occur when saving and loading games between High and Low video settings.
    Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
    Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
    Fixed an issue that could cause ladder matches to sometimes start three seconds late.
    Fixed an issue where overlapping units could sometimes traverse cliff levels.
    Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
    Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
    Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.

    Mac Bug Fixes
    Fixed an issue where the cursor would disappear when using the middle mouse button.
    Fixed an issue which caused performance to drop significantly during large battles.
    Fixed an issue that was causing certain mod maps to crash after loading.
    The Reduce Mouse Lag option now works properly on Macs.

    StarCraft II: Wings of Liberty – Patch 1.4.2

    General

    “Alert Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
    The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
    • Play-Time Schedule under Parental Controls now applies World of Warcraft settings to StarCraft II

    Bug Fixes

    Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
    Fixed an issue which prevented footprints from being edited in the Footprint Editor.
    Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

    Balance

    PROTOSS
    Forge
    The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
    The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
    The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
    The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
    The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
    The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
    The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250
    TERRAN
    Ghost
    EMP radius has been decreased from 2 to 1.5

    StarCraft II: Wings of Liberty – Patch 1.4.4
    To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay.

    If you experience any technical issues downloading the patch, please visit the support website for more information. We wish you all the best on your journeys through the embattled Koprulu Sector!
    StarCraft II: Wings of Liberty – Patch 1.4.4

    General
    Messaging has been added to comply with provisions of a new Korean Online Gaming Law. These changes apply only to the Korean product version of StarCraft II.

    StarCraft II: Wings of Liberty – Patch 1.4.3

    General
    APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
    EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
    Zerg Larvae are now displayed in the unit panel of the Leader Board.

    Balance
    PROTOSS
    Phoenix
    A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.
    TERRAN
    Ghost
    Snipe damage changed from 45 to 25 (+25 vs Psionic).
    Orbital Command Center
    MULE now always returns 30 minerals per trip, regardless of mineral type.

    Bug Fixes
    The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
    Unread chat notifications no longer reset when entering or leaving a game.
    Map information now loads immediately in the Match History screen after logging onto Battle.net.
    In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
    Fixed a display issue that could occur when binding certain keys on a French keyboard.
    Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
    Fixed a crash that could occur when saving and loading games between High and Low video settings.
    Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
    Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
    Fixed an issue that could cause ladder matches to sometimes start three seconds late.
    Fixed an issue where overlapping units could sometimes traverse cliff levels.
    Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
    Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
    Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.

    Mac Bug Fixes
    Fixed an issue where the cursor would disappear when using the middle mouse button.
    Fixed an issue which caused performance to drop significantly during large battles.
    Fixed an issue that was causing certain mod maps to crash after loading.
    The Reduce Mouse Lag option now works properly on Macs.

    StarCraft II: Wings of Liberty – Patch 1.4.2

    General

    “Alert Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
    The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
    • Play-Time Schedule under Parental Controls now applies World of Warcraft settings to StarCraft II

    Bug Fixes

    Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
    Fixed an issue which prevented footprints from being edited in the Footprint Editor.
    Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

    Balance

    PROTOSS
    Forge
    The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
    The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
    The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
    The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
    The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
    The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
    The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250
    TERRAN
    Ghost
    EMP radius has been decreased from 2 to 1.5

    StarCraft II: Wings of Liberty – Patch 1.4.4

    Para consultar las últimas noticias e interactuar con la comunidad, visita nuestra página de StarCraft II. No olvides visitar nuestra guía del juego si quieres una visión en profundidad del juego de StarCraft II.

    Si experimentas problemas técnicos al descargar el parche, visita la página de asistencia para más información. ¡Te deseamos lo mejor en tus aventuras por el asediado sector Koprulu!
    StarCraft II: Wings of Liberty: parche 1.4.4

    General
    Se han añadido mensajes para cumplir con lo establecido en una nueva ley coreana sobre los juegos online. Estos cambios solo afectan a la versión coreana de StarCraft II.

    StarCraft II: Wings of Liberty: parche 1.4.3

    General
    Ahora los valores de APM mostrados en la clasificación se calculan contando todos los clics y órdenes del jugador.
    Los valores de EPM mostrados en la clasificación se calculan contando solo las órdenes propiamente dichas del jugador (acciones efectivas por minuto).
    Ahora las larvas zerg aparecen en el panel de unidad de la clasificación.

    Equilibrio
    PROTOSS
    Fénix
    Se ha añadido una nueva mejora a la baliza de flota: los cristales de pulso de aniones. Esta mejora aumenta el alcance del arma del fénix en +2.
    TERRAN
    Fantasma
    El daño de disparo de precisión ha cambiado de 45 a 25 (+25 contra unidades psiónicas).
    Comando orbital
    Ahora la MULA siempre recolecta 30 de minerales por viaje, independientemente del tipo de mineral.

    Corrección de errores
    Ahora el botón para acceder a la prueba del nuevo parche inicia de forma correcta el cliente de RPP cuando hay una RPP disponible.
    Las notificaciones de chat sin leer ya no se reinician al unirse o abandonar una partida.
    Ahora la información del mapa se carga de inmediato en la pantalla de historial de partidas después de iniciar sesión en Battle.net.
    Ahora, en la versión coreana, la opción Violencia reducida permanece seleccionada al restablecer los valores por defecto del juego.
    Se ha corregido un problema de visualización que se podía producir al asignar ciertas teclas en un teclado francés.
    Se ha corregido un error que se podía producir al abandonar StarCraft II en sistemas con tarjetas gráficas Geforce FX 5700.
    Se ha corregido un problema que se podía producir al guardar y cargar partidas entre opciones gráficas bajas y altas.
    Se ha corregido un problema que podía hacer que algunos jugadores se cayesen de partidas personalizadas después de pasar más tiempo del habitual en la sala.
    Se ha corregido un problema que provocaba que algunos jugadores con una versión completa de StarCraft 2 quedasen bloqueados en la Starter Edition.
    Se ha corregido un problema que podía hacer que las partidas de jerarquía a veces empezaran tres segundos más tarde.
    Se ha corregido un problema por el cual a veces unidades superpuestas podían superar niveles de elevación.
    Se ha corregido un problema que evitaba que algunos jugadores recibiesen crédito por los logros de mejores de la temporada tras la temporada 3.
    Se ha corregido un problema que hacía que las partidas TcT reiniciasen el progreso del logro Racha en equipo.
    Se ha corregido un problema por el cual el botón Reiniciar se mostraba de forma incorrecta al cargar partidas vs IA guardadas en versiones anteriores de StarCraft II.

    Corrección de errores de Mac
    Se ha corregido un problema por el cual el cursor podía desaparecer al utilizar el botón central del ratón.
    Se ha corregido un problema que provocaba que el rendimiento bajase de forma significativa durante grandes batallas.
    Se ha corregido un problema que estaba haciendo que ciertos mapas personalizados dejasen de funcionar después de cargarse.
    Ahora la opción Reducir retraso del ratón funciona correctamente en Mac.

    StarCraft II: Wings of Liberty: parche 1.4.2

    General

    Se ha cambiado el nombre de la función “Reducción por alerta” de las opciones de sonido a “Volumen del juego durante alertas”. También se han modificado sus descripciones para que resulten más claras.
    La reducción de volumen del juego durante las alertas ha cambiado de 0,5 a 2 segundos.
    Ahora, el horario de juego de las opciones de control parental aplica los ajustes de World of Warcraft a StarCraft II.

    Corrección de errores

    Se ha corregido un problema por el cual un texto se cortaba en una resolución específica si los valores de recursos actuales y máximos tenían 3 dígitos.
    Se ha corregido un problema que no permitía editar huellas en el editor de huellas.
    Se ha corregido un problema por el cual en el juego faltaban algunos iconos e imágenes al utilizar tarjetas gráficas de gama baja.

    Equilibrio

    PROTOSS
    Forja
    El coste de mejorar escudos nivel 1 ha disminuido a 150/150, en vez de 200/200.
    El coste de mejorar escudos nivel 2 ha disminuido a 225/225, en vez de 300/300.
    El coste de mejorar escudos nivel 3 ha disminuido a 300/300, en vez de 400/400.
    El coste de mejorar armas terrestres nivel 2 ha disminuido a 150/150, en vez de 175/175.
    El coste de mejorar armas terrestres nivel 3 ha disminuido a 200/200, en vez de 250/250.
    El coste de mejorar armadura terrestre nivel 2 ha disminuido a 150/150, en vez de 175/175.
    El coste de mejorar armadura terrestre nivel 3 ha disminuido a 200/200, en vez de 250/250.
    TERRAN
    Fantasma
    El radio de PEM ha disminuido de 2 a 1,5.

    StarCraft II: Wings of Liberty – Patch 1.4.4
    Para obtener las noticias más recientes e interactuar con la comunidad, visita nuestro sitio web de StarCraft II. No olvides echarle un vistazo a la Guía del Juego para obtener información detallada acerca de StarCraft II.

    Si tienes algún problema técnico con la descarga del parche, visita el sitio web de soporte. ¡Te deseamos lo mejor mientras te aventuras por el asediado Sector Koprulu!
    StarCraft II: Wings of Liberty – Parche 1.4.4

    General
    Se ha agregado un sistema de mensajes para cumplir con las disposiciones de la nueva Ley de juegos en línea de Korea. Estos cambios se aplican solamente para la versión coreana de StarCraft II.

    StarCraft II: Wings of Liberty – Parche 1.4.3

    General
    Los valores de APM mostrados en el Tablero de posiciones ahora se calculan contando el número total de clics realizados y órdenes dadas por el jugador.
    Los valores de APM mostrados en el Tablero de posiciones se calculan contando solo las ordenes dadas por el jugador (Acciones por minuto efectivas).
    Las Larvas zerg ahora aparecen en el panel de unidades del Tablero de posiciones.

    Balance
    PROTOSS
    Fénix
    Se agregó una nueva mejora al Faro de flota: Cristales de impulso aniónicos. Esta mejora incrementa el alcance del arma del Fénix en 2.
    TERRAN
    Fantasma
    El daño de francotiro se modificó de 45 a 25 (+25 contra Psiónico).
    Centro de comando orbital
    El EMUL ahora recoge 30 minerales por viaje, sin importar el tipo de mineral.

    Reparaciones de errores
    El botón de “Prueba el próximo parche” ahora inicia correctamente el cliente RPP cuando una RPP esté disponible.
    Las notificaciones de conversación no leídas ya no se restauran cuando te unes o dejas una partida.
    La información del mapa ahora se carga en la pantalla de Historial de partidas inmediatamente luego de iniciar sesión en Battle.net.
    En la versión coreana, la opción de Violencia reducida ahora se mantiene activada cuando se restauran configuraciones predeterminadas del juego.
    Se solucionó un problema de imagen que podía darse cuando se vinculaban ciertas teclas en teclados franceses.
    Se solucionó un fallo que podía ocurrir cuando se cerraba el StarCraft II en sistemas equipados con tarjetas de video Geforce FX 5700.
    Se solucionó un fallo que podía ocurrir cuando se guardaban o se cargaban partidas con diferentes configuraciones de video (Alta y Baja).
    Se solucionó un problema que echaba a los jugadores de partidas personalizadas después de haber permanecido un periodo extenso en la introducción.
    Se solucionó un problema que provocaba que algunos jugadores con la versión completa del SC2 tuvieran acceso solo a la Starter Edition.
    Se solucionó un problema que podía causar que las partidas por rangos se iniciaran tres segundos más tarde.
    Se solucionó un problema que provocaba que la superposición de unidades pudiera atravesar los niveles de riscos.
    Se solucionó un problema que impedía que algunos jugadores recibieran créditos por logros Top X luego de la temporada 3.
    Se solucionó un problema que provocaba que las partidas Todos contra todos restablecieran el progreso del logro Racha en equipo.
    Se solucionó un problema que provocaba que el botón Reiniciar se mostrara incorrectamente cuando se cargaban partidas contra IA guardados de versiones anteriores de StarCraft II.

    Reparaciones de errores en Mac
    Se solucionó un problema que hacía que el cursor desapareciera cuando se usaba el botón medio del mouse.
    Se solucionó un problema que provocaba una baja significante en el rendimiento del juego durante batallas grandes.
    Se solucionó un problema que provocaba que ciertos mapas mod tuviese errores luego de cargarlos.
    La opción Reducir retraso del mouse ahora funciona adecuadamente en Macs.

    StarCraft II: Wings of Liberty – Parche 1.4.2

    General

    La “Disminución durante alertas” dentro de las Opciones de sonido ahora se llama “Regular volumen durante alertas”. Las descripciones emergentes también se han modificado para que sean más claras.
    La aparición gradual del audio durante las alertas cambió de 0.5 a 2 segundos.
    Los Límites y Horarios de tiempo de juego dentro del Control parental ahora aplica la configuración de World of Warcraft a StarCraft II.

    Corrección de errores

    Se corrigió el truncamiento de una resolución específica si los suministros actuales y máximos son de 3 dígitos.
    Se corrigió un problema que impedía que se editaran las huellas en el Editor de huellas.
    Se corrigió un problema que hacía que faltaran iconos e imágenes al jugar con tarjetas gráficas inferiores.

    Equilibrio

    PROTOSS
    Forja
    El costo de Mejorar escudos – Nivel 1 disminuyó de 200/200 a 150/150.
    El costo de Mejorar escudos – Nivel 2 disminuyó de 300/300 a 225/225.
    El costo de Mejorar escudos – Nivel 3 disminuyó de 400/400 a 300/300.
    El costo de Mejorar armas terrestres – Nivel 2 disminuyó de 175/175 a 150/150.
    El costo de Mejorar armas terrestres – Nivel 3 disminuyó de 250/250 a 200/200.
    El costo de Mejorar armadura terrestre – Nivel 2 disminuyó de 175/175 a 150/150.
    El costo de Mejorar armadura terrestre – Nivel 3 disminuyó de 250/250 a 200/200.
    TERRAN
    Fantasma
    El radio de la PEM se disminuyó de 2 a 1.5.

    StarCraft II: Wings of Liberty – Patch 1.4.4
    Para receber as últimas notícias e interagir com a comunidade, visite nosso site. E não deixe de conferir nosso Guia de Jogo para uma investigação profunda sobre a jogabilidade de StarCraft II.

    Se você encontrar problemas técnicos relacionados com o processo de atualização, por favor, visite o site de suporte para mais informações. Desejamos-lhes o melhor em suas jornadas no tumultuado setor Koprulu!
    StarCraft II: Wings of Liberty – Patch 1.4.4

    Geral
    Um sistema de mensagens foi adicionado de acordo com a nova “Online Gaming Law” coreana. Estas mudanças se aplicam somente à versão coreana de StarCraft II.

    StarCraft II: Wings of Liberty – Patch 1.4.3

    Geral
    Valores APM exibidos no Quadro de Líderes agora são calculados somando cada clique e comando executado pelo jogador.
    Valores EPM exibidos no Quadro de Líderes agora são calculados somando apenas comando efetivos executados pelo jogador (Ações Efetivas Por Minuto).
    Larvas Zerg agora são exibidas no painel de unidades do Quadro de Líderes.

    Equilíbrio
    PROTOSS
    Fênix
    Um novo aprimoramento foi adicionado ao Laboratório avançado: Cristais de Pulso Aniônico. Este aprimoramento aumenta o alcance das armas da Fênix em 2.
    TERRANOS
    Fantasma
    Dano do Tiro de precisão mudou de 45 para 25 (+25 contra Psiônicos).
    Central de Comando Orbital
    O MULE agora sempre recolhe 30 minerais por viagem, independente do tipo de mineral.

    Conserto de Bugs
    O botão “Testar o Próximo Patch” agora lança o cliente PTR corretamente quando o PTR estiver disponível.
    Notificações de bate-papo não lidas não são mais reiniciadas ao entrar ou sair do jogo.
    As informações do mapa agora são carregadas imediatamente na tela de Histórico da Partida após conectar-se ao Battle.net.
    Na versão coreana, a opção de Violência Reduzida permanece ligada ao restaurar a jogabilidade padrão.
    Consertado um problema de exibição que poderia ocorrer ao vincular certas teclas em um teclado francês.
    Consertado um problema que causava travamento ao sair do StarCraft II em sistemas com a placa de vídeo Geforce 5700 FX.
    Consertado um problema que causava travamento ao salvar e carregar jogos entre configurações de vídeo Alta e Baixa.
    Consertado um problema que fazia com que jogadores saíssem de jogos personalizados após passarem muito tempo no lobby.
    Consertado um problema que fazia com que alguns jogadores com a versão completa de SC2 ficassem presos na Starter Edition.
    Consertado um problema que fazia com que partidas ranqueadas começassem com três segundos de atraso.
    Consertado um problema no qual unidades sobrepostas às vezes conseguiam atravessar penhascos.
    Consertado um problema que impedia alguns jogadores de receberem crédito pelas Melhores X realizações após a Temporada 3.
    Reparado um problema que fazia com que jogos TCT reiniciassem o progresso da realização Cooperativo em cadeia.
    Consertado um problema no qual o botão Reiniciar aparecia incorretamente ao carregar jogos salvos Vs. I.A. de versões anteriores de StarCraft II.

    Conserto de Bugs de Mac
    Consertado um problema no qual o cursor desaparecia ao usar o botão do meio do mouse.
    Consertado um problema que fazia com que o desempenho caísse significativamente durante grandes batalhas.
    Consertado um problema que fazia com que alguns mapas de mod travassem após serem carregados.
    A opção Diminuir atraso do mouse agora funciona corretamente em Macs.

    StarCraft II: Wings of Liberty – Patch 1.4.2

    Geral

    “Fade de alerta” em Opções de som foi renomeado para Volume do jogo durante alertas. Suas caixas de informação também foram alteradas para maior clareza.
    O fade-in (aumento gradual) do som do jogo durante alertas mudou de 0,5 segundo para 2 segundos.
    A Programação de Tempo de Jogo em Controles parentais agora aplica as configurações do World of Warcraft ao StarCraft II

    Reparos de erros

    Foi corrigida uma truncagem na resolução específica se os suprimentos atual e máximo tiverem 3 dígitos.
    Foi corrigido um problema que evitava que bases fossem editadas no Editor de Bases.
    Foi corrigido um problema que causava a falta de ícones e imagens no jogo, em placas gráficas de baixo desempenho.

    Balanceamento

    PROTOSS
    Usina
    O custo do Aprimoramento de escudos Nível 1 diminuiu de 200/200 para 150/150
    O custo do Aprimoramento de escudos Nível 2 diminuiu de 300/300 para 225/225
    O custo do Aprimoramento de escudos Nível 3 diminuiu de 400/400 para 300/300
    O custo do Aprimoramento de armamento terrestre Nível 2 diminuiu de 175/175 para 150/150
    O custo do Aprimoramento de armamento terrestre Nível 3 diminuiu de 250/250 para 200/200
    O custo do Aprimoramento de blindagem terrestre Nível 2 diminuiu de 175/175 para 150/150
    O custo do Aprimoramento de blindagem terrestre Nível 3 diminuiu de 250/250 para 200/200
    TERRANO
    Fantasma
    O raio de alcance do PEM diminuiu de 2 para 1,5

    StarCraft II: Wings of Liberty – Patch 1.4.4
    Besuchen Sie unsere StarCraft-II-Website, um die neuesten News zu lesen und die Community kennenzulernen. Lesen Sie unseren Game Guide, um Details über das Gameplay von StarCraft II zu erfahren.

    Sollten Sie beim Download des Patches Schwierigkeiten haben, besuchen Sie bitte die Support-Website, um weitergehende Informationen zu erhalten. Wir wünschen Ihnen alles Gute auf Ihren Reisen durch den Koprulu-Sektor!
    StarCraft II: Wings of Liberty – Patch 1.4.4

    Allgemein
    Es wurde eine Nachricht hinzugefügt, um den Bestimmungen eines neuen koreanischen Online-Spiel-Gesetzes Folge zu leisten. Diese Änderungen betreffen nur die koreanische Spielversion.

    StarCraft II: Wings of Liberty – Patch 1.4.3

    Allgemein
    Die in der Übersicht dargestellten APM-Werte werden jetzt berechnet, indem jeder Klick und Befehl des Spielers gezählt wird.
    Die in der Übersicht dargestellten EAPM-Werte werden berechnet, indem nur die tatsächlichen Befehle des Spielers gezählt werden (Effektive Aktionen Pro Minute).
    Zerg-Larven werden jetzt in der Einheiten-Übersicht angezeigt.

    Änderungen der Spielbalance
    PROTOSS
    Phönix
    Im Flottensignalgeber wurde ein neues Upgrade namens Anionen-Impulskristalle hinzugefügt. Dieses Upgrade erhöht die Waffenreichweite des Phoenix um 2.
    TERRANER
    Ghost
    Der Schaden der Fähigkeit “Scharfschütze” wurde von 45 auf 25 (50 gegen Psionisch) geändert.
    Satellitenzentrale
    M.U.L.E.s bauen jetzt ungeachtet des Mineralientyps immer 30 Mineralien ab.

    Behobene Fehler
    Die Schaltfläche “Testen Sie den nächsten Patch” startet jetzt wie vorgesehen den Test-Client, wenn dieser verfügbar ist.
    Benachrichtigungen über ungelesene Chat-Nachrichten werden beim Betreten oder Verlassen eines Spiels nicht mehr zurückgesetzt.
    Nach dem Einloggen auf Battle.net werden die Karteninformationen in den Match-Ergebnissen jetzt direkt geladen.
    In der koreanischen Version bleibt die Option für reduzierte Gewalteffekte jetzt ausgewählt, wenn die Gameplay-Einstellungen auf die Standardwerte zurückgesetzt werden.
    Es wurde ein Fehler behoben, durch den die Belegung bestimmter Tasten auf französischen Tastaturen Darstellungsprobleme ausgelöst hat.
    Es wurde ein Fehler behoben, durch den es beim Verlassen von Starcraft II bei Computern mit Grafikkarten des Typs Geforce FX 5700 zum Absturz kam.
    Es wurde ein Fehler behoben, durch den es beim Speichern und Laden von Spielen mit einhergehendem Wechsel zwischen hohen und niedrigen Grafikeinstellungen zum Absturz kam.
    Es wurde ein Fehler behoben, durch den einige Spieler aus benutzerdefinierten Spielen geworfen wurden, wenn sie sich längere Zeit in der Lobby aufhielten.
    Es wurde ein Fehler behoben, durch den einige Spieler, die eine Vollversion von Starcraft II besitzen, auf die Starter Edition beschränkt waren.
    Es wurde ein Fehler behoben, durch den Ranglistenspiele manchmal drei Sekunden zu spät gestartet wurden.
    Es wurde ein Fehler behoben, durch den sich überlagernde Einheiten manchmal Klippen überwinden konnten.
    Es wurde ein Fehler behoben, durch den einige Spieler keine Anerkennung für Top-X-Erfolge nach der 3. Saison erhielten.
    Es wurde ein Fehler behoben, durch den JGJ-Spiele den Fortschritt des Erfolgs “Team: Glückssträhne” zurücksetzten.
    Es wurde ein Fehler behoben, durch den die Schaltfläche “Neustart” fälschlicherweise beim Laden von in älteren Versionen von StarCraft II gespeicherten Spielen gegen KI-Gegner angezeigt wurde.

    Behobene Fehler – Mac
    Es wurde ein Fehler behoben, durch den der Mauszeiger beim Benutzen der mittleren Maustaste verschwand.
    Es wurde ein Fehler behoben, durch den die Systemleistung während großer Kämpfe deutlich sank.
    Es wurde ein Fehler behoben, durch den bestimmte Mod-Karten nach dem Laden abstürzten.
    Die Option zur Reduktion der Mausverzögerung funktioniert jetzt auf Macs wie vorgesehen.

    StarCraft II: Wings of Liberty – Patch 1.4.2

    Allgemein

    “Alarmierungen verstummen” in den Sound-Optionen wurde umbenannt in “Spiellautstärke bei Alarmierungen”. Zum besseren Verständnis wurde der entsprechende Tooltip ebenfalls geändert.
    Die Einblendungszeit für Spielgeräusche während Alarmierungen wurde von 0,5 Sekunden auf 2 Sekunden geändert.
    Die Spielzeit-Einstellungen der Elterlichen Freigabe übernimmt die Einstellungen von World of Warcraft jetzt für StarCraft II.

    Behobene Fehler

    Es wurde ein Fehler behoben, bei dem in einer bestimmten Auflösung ein Teil des Textes abgeschnitten wurde, wenn die Anzeige der aktuellen und maximalen Versorgung aus 3 Ziffern besteht.
    Es wurde ein Fehler behoben, der das Anpassen von Grundflächen im Editor verhinderte.
    Es wurde ein Fehler behoben, bei dem bei der Benutzung von älteren Grafikkarten einige Symbole und Bilder im Spiel nicht angezeigt wurden.

    Änderungen der Spielbalance

    PROTOSS
    Schmiede
    Die Kosten für das Level-1-Upgrade für Schilde wurden von 200/200 auf 150/150 verringert.
    Die Kosten für das Level-2-Upgrade für Schilde wurden von 300/300 auf 225/225 verringert.
    Die Kosten für das Level-3-Upgrade für Schilde wurden von 400/400 auf 300/300 verringert.
    Die Kosten für das Level-2-Upgrade für Bodenwaffen wurden von 175/175 auf 150/150 verringert.
    Die Kosten für das Level-3-Upgrade für Bodenwaffen wurden von 250/250 auf 200/200 verringert.
    Die Kosten für das Level-2-Upgrade für Bodenpanzerung wurden von 175/175 auf 150/150 verringert.
    Die Kosten für das Level-3-Upgrade für Bodenpanzerung wurden von 250/250 auf 200/200 verringert.
    TERRANER
    Ghost
    Der EMP-Radius wurde von 2 auf 1,5 verringert.

    StarCraft II: Wings of Liberty – Patch 1.4.4
    Pour obtenir les dernières infos et interagir avec la communauté, rendez-vous sur notre site Internet StarCraft II. N’hésitez pas à consulter notre Guide pour en apprendre davantage sur les stratégies de StarCraft II.

    Si vous rencontrez des problèmes techniques lors du téléchargement de la mise à jour, veuillez consulter notre site Internet d’assistance pour obtenir de plus amples informations. Nous vous souhaitons bonne chance lors de vos voyages à travers le secteur de Koprulu !
    StarCraft II: Wings of Liberty – mise à jour 1.4.4

    Général
    Des messages ont été ajoutés pour la mise en conformité avec la loi coréenne sur le jeu en ligne. Ces modifications ne s’appliquent qu’à la version coréenne de StarCraft II.

    StarCraft II: Wings of Liberty – mise à jour 1.4.3

    Général
    Les valeurs d’APM affichées dans le tableau de scores sont désormais calculées en prenant en compte chaque clic et commande effectués par le joueur.
    Les valeurs d’EPM affichées dans le tableau de scores sont calculées en prenant en compte uniquement les commandes effectuées par le joueur (actions efficaces par minute).
    Les larves zergs sont maintenant affichées dans le panneau des unités du tableau de scores.

    Équilibrage
    PROTOSS
    Phénix
    Une nouvelle amélioration a été ajoutée à la Balise de la flotte : les Cristaux à impulsion anionique. Cette amélioration augmente de 2 points la portée de l’armement du Phénix.
    TERRAN
    Fantôme
    Les dégâts de Tir de précision passent de 45 à 25 (+25 contre les psioniques).
    Centre de commandement orbital
    La MULE rapporte désormais toujours 30 unités de minerai par voyage, quel que soit le type de minerai.

    Corrections de bugs
    Le bouton « RPT MAINTENANT DISPONIBLES » lance désormais correctement le serveur des royaumes de test lorsqu’il y en a un de disponible.
    Les notifications de discussions non lues ne se remettent plus à zéro lorsqu’on entre ou sort d’une partie.
    Les informations de carte se chargent désormais immédiatement dans l’écran d’historique des parties après la connexion à Battle.net.
    Dans la version coréenne, l’option « Violence réduite » reste cochée lorsqu’on rétablit les réglages par défaut.
    Correction d’un problème d’affichage qui pouvait se produire lors de l’assignation de certaines touches sur un clavier français.
    Correction d’un plantage qui pouvait se produire en quittant StarCraft II sur des systèmes équipés de cartes graphiques Geforce FX 5700.
    Correction d’un plantage qui pouvait se produire lors de la sauvegarde ou du chargement de partie entre les réglages vidéo faibles et élevés.
    Correction d’un problème qui pouvait faire sortir les joueurs des parties personnalisées après un long temps d’attente dans le salon.
    Correction d’un problème qui bloquait certains joueurs disposant de la version complète de SC2 sur l’accréditation de l’édition découverte.
    Correction d’un problème qui pouvait parfois faire démarrer des matchs de classement avec trois secondes de retard.
    Correction d’un problème qui faisait parfois franchir des niveaux de falaise à des unités se chevauchant.
    Correction d’un problème qui empêchait certains joueurs d’être crédités pour les hauts faits Top X après la saison 3.
    Correction d’un problème qui causait la réinitialisation de la progression du haut fait Série victorieuse en équipe en cas de partie CPS.
    Correction d’un problème qui causait un affichage incorrect du bouton Redémarrer lors du chargement de parties contre l’IA sauvegardées avec des versions précédentes de StarCraft II.

    Corrections de bugs Mac
    Correction d’un problème qui faisait disparaître le curseur en cas d’utilisation du bouton central de la souris.
    Correction d’un problème qui causait une perte significative de performances en cas de bataille à grande échelle.
    Correction d’un problème qui déclenchait un plantage de certaines cartes personnalisées après le chargement.
    L’option Diminuer la latence de la souris fonctionne maintenant correctement sur les Macs.
    StarCraft II: Wings of Liberty – Mise à jour 1.4.2

    Général

    Dans le menu Son, « Fondu des alertes » a été renommé et devient « Volume pendant les alertes ». Son infobulle a également été modifiée pour plus de clarté.
    Le fondu d’ouverture des sons pour les alertes en jeu est passé de 0,5 à 2 secondes.
    Le planning de temps de jeu dans le contrôle parental applique désormais les réglages de World of Warcraft à StarCraft II.

    Correction de bugs

    Correction d’un problème qui, sous une résolution particulière, tronquait les chiffres de plus de trois caractères indiquant le ravitaillement actuel et maximum.
    Correction d’un problème qui empêchait la modification des empreintes dans l’éditeur d’empreintes.
    Correction d’un problème qui empêchait l’affichage d’icônes et d’images en jeu pour les cartes graphiques peu performantes.

    Équilibrage

    PROTOSS
    Forge
    Le coût de Amélioration Boucliers – Niv. 1 a diminué et passe de 200/200 à 150/150.
    Le coût de Amélioration Boucliers – Niv. 2 a diminué et passe de 300/300 à 225/225.
    Le coût de Amélioration Boucliers – Niv. 3 a diminué et passe de 400/400 à 300/300.
    Le coût de Amélioration Armes terrestres – Niv. 2 a diminué et passe de 175/175 à 150/150.
    Le coût de Amélioration Armes terrestres – Niv. 3 a diminué et passe de 250/250 à 200/200.
    Le coût de Amélioration Armures terrestres – Niv. 2 a diminué et passe de 175/175 à 150/150.
    Le coût de Amélioration Armures terrestres – Niv. 3 a diminué et passe de 250/250 à 200/200.
    TERRAN
    Fantôme
    Le rayon de l’IEM a diminué et passe de 2 à 1,5.

    StarCraft II: Wings of Liberty – Patch 1.4.4
    Per avere le ultime notizie e restare in contatto con la comunità, visita il nostro sito web di StarCraft II. Consulta la nostra guida per un approfondimento sulle dinamiche di gioco.

    Se riscontri problemi tecnici durante il download della patch, visita il sito di assistenza per ulteriori informazioni. Ti facciamo i migliori auguri per i tuoi viaggi attraverso il tormentato Settore Koprulu!
    StarCraft II: Wings of Liberty – Patch 1.4.4

    Generale
    Sono stati introdotti dei messaggi in conformità alla legge coreana sul gioco online. Questo cambiamento riguarderà soltanto la versione coreana di StarCraft II.

    StarCraft II: Wings of Liberty – Patch 1.4.3

    Generale
    I valori delle APM visualizzati nella classifica adesso vengono calcolati contando ogni clic e comando impartito dal giocatore.
    I valori EPM visualizzati nella classifica sono calcolati contando solo gli effettivi comandi impartiti dai giocatori (azioni effettive per minuto).
    Le Larve zerg adesso vengono visualizzate nel pannello unità della classifica.

    Bilanciamento
    PROTOSS
    Fenice
    È stato aggiunto un nuovo potenziamento presso il Faro della flotta: Cristalli a impulsi ionici. Il potenziamento estende di 2 la portata dell’arma delle Fenici.
    TERRAN
    Fantasma
    I danni di Tiro di precisione sono cambiati da 45 a 25 (+25 contro unità psioniche).
    Comando orbitale
    Ora il MULE estrarrà sempre 30 minerali per viaggio, indipendentemente dal tipo di minerali.

    Correzione problemi
    Il pulsante “Prova la prossima patch” lancia correttamente il client PTR quando un PTR è disponibile.
    Le notifiche di chat non lette non vengono più eliminate all’entrata o all’uscita da una partita.
    Le informazioni delle mappe ora si caricano immediatamente nella schermata Storico partite appena effettuato l’accesso a Battle.net.
    Nella versione coreana, l’opzione Violenza ridotta rimane spuntata quando si ripristinano le impostazioni predefinite di gioco.
    Corretto un problema di visualizzazione che poteva verificarsi assegnando funzioni ad alcuni tasti della tastiera francese.
    Corretto un blocco che poteva verificarsi all’uscita da StarCraft II su sistemi con schede grafiche Geforce FX 5700.
    Corretto un blocco che poteva verificarsi durante il salvataggio e il caricamento di partite con impostazioni grafiche Alta e Bassa.
    Corretto un problema che poteva causare l’uscita dei giocatori dalle partite amichevoli dopo aver trascorso troppo tempo nella lobby.
    Corretto un problema che causava alcuni possessori della versione completa di SC2 a rimanere bloccati nell’Edizione introduttiva.
    Corretto un problema che talvolta causava un ritardo di tre secondi nell’avvio delle partite di ladder.
    Corretto un problema che talvolta permetteva a unità sovrapposte di superare i dislivelli.
    Corretto un problema che impediva ad alcuni giocatori di ricevere il riconoscimento delle imprese Top X dopo la Stagione 3.
    Corretto un problema che portava le partite TCT ad azzerare i progressi dell’impresa Sequenza rovente a squadre.
    Corretto un problema che causava la comparsa impropria del pulsante Riavvia durante il caricamento del salvataggio di partite Vs. IA di versioni precedenti di StarCraft II.

    Correzione problemi su Mac
    Corretto un problema che causava la scomparsa del cursore quando veniva usato il pulsante centrale del mouse.
    Corretto un problema che causava un sensibile calo delle prestazioni durante le grandi battaglie.
    Corretto un problema che causava il blocco di alcune mappe di mod dopo il caricamento.
    L’opzione Riduci ritardo mouse ora funziona correttamente sui Mac.

    StarCraft II: Wings of Liberty – Patch 1.4.2

    Generale

    “Attenuazione avvisi” fra le opzioni audio и stato rinominata “Volume gioco durante avvisi”. Anche i suoi tooltip sono cambiati di conseguenza.
    La dissolvenza dei suoni di gioco durante gli avvisi и stata cambiata da 0,5 a 2 secondi.
    • La programmazione del tempo di gioco fra i controlli parentali adesso applica le impostazioni di World of Warcraft a StarCraft II

    Correzione problemi

    Corretta una troncatura a una particolare risoluzione se le scorte attuali e quelle massime erano entrambi di tre cifre.
    Corretto un problema che impediva di modificare i tracciati nell’editor di tracciati.
    Corretto un problema che causava la scomparsa di alcune icone e immagini del gioco su schede grafiche con basse prestazioni.

    Bilanciamento

    PROTOSS
    Forgia
    Il costo del potenziamento degli scudi livello 1 и stato ridotto da 200/200 a 150/150
    Il costo del potenziamento degli scudi livello 2 и stato ridotto da 300/300 a 225/225
    Il costo del potenziamento degli scudi livello 3 и stato ridotto da 400/400 a 300/300
    Il costo del potenziamento delle armi terrestri livello 2 и stato ridotto da 175/175 a 150/150
    Il costo del potenziamento delle armi terrestri livello 3 и stato ridotto da 250/250 a 200/200
    Il costo del potenziamento della corazza terrestre livello 2 и stato ridotto da 175/175 a 150/150
    Il costo del potenziamento della corazza terrestre livello 3 и stato ridotto da 250/250 a 200/200
    TERRAN
    Fantasma
    Il raggio d’effetto di Scarica elettromagnetica и stato ridotto da 2 a 1,5

    StarCraft II: Wings of Liberty – Patch 1.4.4
    Чтобы узнать последние новости и пообщаться с другими игроками, посетите сайт StarCraft II. Не забудьте изучить руководство по игре, чтобы глубже понять механику StarCraft II.

    В случае технических проблем с загрузкой обновления за дополнительной информацией можно обратиться на сайт поддержки. Желаем вам побед в жарких боях за сектор Копрулу!
    StarCraft II: Wings of Liberty – обновление 1.4.4

    Общее
    В соответствии с новым корейским законом об онлайн-играх введены дополнительные игровые оповещения. Это изменение касается только версии игры для региона «Корея».

    StarCraft II: Wings of Liberty – обновление 1.4.3

    Общее
    При подсчете показателя «действ./мин.» (APM) теперь учитываются все щелчки мышью и приказы игрока.
    Для учета количества отданных игроком действенных приказов теперь используется показатель «эфф. действ./мин.» (количество эффективных действий в минуту).
    Личинки зергов теперь отображаются на панели «Боевые единицы» сравнительной таблицы.

    Баланс сил
    ПРОТОССЫ
    Феникс
    В маяке флотилии теперь доступно новое улучшение «Анионные импульс-кристаллы», увеличивающее дальность стрельбы фениксов на 2.
    ТЕРРАНЫ
    Призрак
    Снайперский выстрел теперь наносит 25 ед. урона (+25 по псионикам), а не 45 ед. урона.
    Станция наблюдения
    МУЛы теперь всегда добывают по 30 ед. минералов за раз вне зависимости от типа месторождения.

    Внесенные исправления
    Кнопка «Проба обновления» теперь корректно запускает тестовый клиент игры, когда доступен тестовый сервер.
    Уведомления о непрочитанных сообщениях чата больше не сбрасываются при заходе в игру или выходе из нее.
    Теперь информация о карте в разделе «История матчей» после входа в Battle.net теперь загружается мгновенно.
    В корейской версии игры параметр «Пониженный уровень жестокости» теперь остается включенным при восстановлении настроек по умолчанию.
    Исправлена неполадка, которая могла возникнуть при назначении некоторых горячих клавиш игроками, использующими французскую раскладку клавиатуры.
    Исправлена неполадка, возникавшая при выходе из StarCraft II на системах с видеокартой Geforce FX 5700.
    Изменение качества графики с высокого на низкое и последующая загрузка ранее сохраненной игры могла вызвать вылет из игры. Это было исправлено.
    Ранее игроки, долгое время ожидавшие начала пользовательской игры, могли быть выброшены из нее. Это было исправлено.
    Ранее некоторые игроки, купившие полную версию StarCraft II, могли лишь продолжать пользоваться Starter Edition. Это было исправлено.
    Исправлена неполадка, из-за которой рейтинговые матчи иногда начинались с трехсекундным опозданием.
    Исправлена неполадка, которая позволяла перекрывающим друг друга боевым единицам преодолевать уступы.
    Исправлена неполадка, из-за которой игроки не могли получить достижения «Лучшие X» в 3 сезоне.
    Исправлена неполадка, из-за которой участие в играх FFA (каждый за себя) могло сбросить прогресс получения достижения «Череда командных побед».
    Ранее кнопка «Начать заново» могла некорректно отображаться после загрузки игры против ИИ, сохраненной в предыдущей версии StarCraft II. Это было исправлено.

    Mac: внесенные исправления
    Исправлена неполадка, из-за которой указатель мыши мог исчезнуть при использовании средней кнопки мыши.
    Исправлена неполадка, приводившая к сильным падениям производительности во время масштабных сражений.
    Исправлена неполадка, приводившая к вылету из игры после загрузки некоторых пользовательских модификаций.
    «Уменьшение времени отклика» теперь корректно работает на Mac.

    StarCraft II: Wings of Liberty — обновление 1.4.2

    Общее

    Название пункта «Приглушение оповещений» в настройках звука было изменено на «Громкость звуков игры при оповещениях». Формулировка подсказки тоже была изменена.
    Время, в течение которого звук приглушается при проигрывании оповещений, увеличено с 0,5 до 2 секунд.
    Расписание игры, заданное для World of Warcraft в разделе «Родительский контроль», теперь действует и для StarCraft II.

    Внесенные исправления

    Когда текущий и максимальный показатели припасов были выражены трехзначными числами, ранее при некоторых разрешениях экрана наблюдалось усечение текста. Это было исправлено.
    Исправлена неполадка, из-за которой иногда невозможно было отредактировать тот или иной контур.
    Исправлена неполадка, из-за которой значки и изображения в игре пропадали при использовании видеокарт начального уровня.

    Баланс сил

    ПРОТОССЫ
    Оружейная
    Стоимость укрепления щитов (уровень 1) уменьшена с 200/200 до 150/150.
    Стоимость укрепления щитов (уровень 2) уменьшена с 300/300 до 225/225.
    Стоимость укрепления щитов (уровень 3) уменьшена с 400/400 до 300/300.
    Стоимость улучшения вооружения наземных войск (уровень 2) уменьшена со 175/175 до 150/150.
    Стоимость улучшения вооружения наземных войск (уровень 3) уменьшена с 250/250 до 200/200.
    Стоимость укрепления брони наземных войск (уровень 2) уменьшена со 175/175 до 150/150.
    Стоимость укрепления брони наземных войск (уровень 3) уменьшена с 250/250 до 200/200.
    ТЕРРАНЫ
    Призрак
    Радиус действия ЭМИ уменьшен с 2 до 1,5.

    StarCraft II: Wings of Liberty – Patch 1.4.4
    Jeśli chcesz uzyskać najnowsze wiadomości i brać udział w dyskusjach członków naszej społeczności, odwiedź stronę internetową gry StarCraft II. Nie zapomnij zapoznać się z naszym poradnikiem dla początkujących, który wprowadzi cię w arkana rozgrywki.

    Jeśli podczas instalowania aktualizacji wystąpią problemy techniczne, wejdź na naszą stronę pomocy w celu uzyskania dodatkowych informacji. Życzymy ci powodzenia podczas podróży przez ogarnięty wojną Sektor Koprulu!
    StarCraft II: Wings of Liberty – Aktualizacja 1.4.4

    Informacje ogólne
    Dodano specjalny system komunikatów, zgodny z postanowieniami nowej ustawy dotyczącej gier sieciowych w Korei. Zmiany te dotyczą jedynie koreańskiej wersji gry StarCraft II.

    StarCraft II: Wings of Liberty – Aktualizacja 1.4.3

    Informacje ogólne
    Liczba APM (z ang. „działań na minutę”) wyświetlana na tabeli wyników obejmuje teraz wszystkie kliknięcia i komendy wydane przez gracza.
    Liczba EPM (z ang. „efektywnych działań na minutę”) wyświetlana na tabeli wyników obejmuje teraz jedynie właściwe komendy wydawane przez gracza.
    Larwy zergów są teraz widoczne na tabeli wyników w panelu jednostek.

    Równowaga rozgrywki
    PROTOSI
    Feniks
    W stacji nawigacyjnej floty udostępniono nowe ulepszenie: anionowe kryształy impulsowe. Ulepszenie to zwiększa zasięg broni feniksa o 2.
    TERRANIE
    Duch
    Obrażenia zadane strzałem snajperskim zmieniono z 45 do 25 pkt. (+25 pkt. przeciw jednostkom psionicznym).
    Dowództwo orbitalne
    Od teraz MUŁ w każdej turze zbiera 30 minerałów, bez względu na ich rodzaj.

    Poprawione błędy
    Przycisk „Przetestuj nowy patch” będzie teraz prawidłowo uruchamiać klienta PST, o ile Publiczny Serwer Testowy będzie dostępny.
    Nieprzeczytane wiadomości na czacie nie będą już resetowane przy wchodzeniu do gry lub jej opuszczaniu.
    Po zalogowaniu się na Battle.net informacje o mapie będą od teraz wczytywane natychmiast na ekranie historii meczów.
    W wersji Koreańskiej, opcja ograniczająca przemoc będzie od teraz włączona po przywróceniu domyślnych ustawień rozgrywki.
    Naprawiono problem z wyświetlaniem, który występował przy przypisywaniu niektórych klawiszy na francuskiej klawiaturze.
    Naprawiono problem z zawieszaniem się gry, który czasami występował przy wychodzeniu ze „StarCraft II” na komputerach z kartą graficzną Geforce FX 5700.
    Naprawiono problem, który powodował, że czasami gra w ustawieniach graficznych między „niskimi” a „wysokimi” zawieszała się przy zapisywaniu lub wczytywaniu.
    Naprawiono problem, który mógł powodować wyrzucanie z gier dowolnych graczy, którzy długo przebywali w poczekalni.
    Naprawiono problem, który powodował, że niektórzy gracze posiadający pełną wersję SC2 byli ograniczani do Edycji Starter.
    Naprawiono problem, który powodował, że mecze rankingowe zaczynały się czasami z trzysekundowym opóźnieniem.
    Naprawiono problem, który powodował, że nachodzące na siebie jednostki przechodziły czasem klify.
    Naprawiono problem, który powodował, że niektórym graczom nie zaliczono wyróżnień za najwyższe osiągnięcia ligowe po sezonie 3.
    Naprawiono problem, który powodował, że przy włączaniu FFA resetowały się osiągnięcia za „Serię zwycięstw w rozgrywce drużynowej”.
    Naprawiono problem z przyciskiem restartu, który pokazywał się nieprawidłowo podczas wczytywania gier przeciw SI zapisanych w poprzednich wersjach „StarCraft II”.

    Poprawione błędy w wersji Mac
    Naprawiono problem z kursorem, który znikał po użyciu środkowego przycisku myszy.
    Naprawiono problem, który powodował wyraźny spadek szybkości działania gry podczas walk z udziałem wielu jednostek.
    Naprawiono problem, który powodował, że niektóre z modyfikowanych map zawieszały się po ich wczytaniu.
    Od teraz opcja zmniejszenia opóźnienia myszy działa prawidłowo na komputerach Mac.

    StarCraft II: Wings of Liberty – Patch 1.4.2

    Ogólne

    Zmieniono nazwę opcji „Zanik alarmu” znajdującej się w zakładce „Dźwięk” na „Głośność gry przy odtwarzaniu alarmów”. Dostosowano również tekst podpowiedzi skojarzonej z tą opcją.
    Wydłużono czas zaniku dźwięków gry podczas odtwarzania alarmów z 0,5 do 2 s.
    Ustawienie dozwolonego czasu gry z Konrtoli rodzicielskiej używa danych z World of Warcraft w StarCraft II

    Naprawione błędy

    Naprawiono problem związany z obcinaniem określonych wyników, jeśli bieżący i maksymalny poziom zaopatrzenia ma trzycyfrową wartość.
    Naprawiono problem, który uniemożliwiał edycję śladu w edytorze śladów.
    Naprawiono problem, który powodował, że gra nie wyświetlała niektórych ikon i obrazów przy używaniu kart graficznych o niskiej wydajności.

    Balans

    PROTOSI
    Kuźnia
    Obniżono koszt „Ulepszenia osłon – poziom 1” z 200/200 do 150/150.
    Obniżono koszt „Ulepszenia osłon – poziom 2” z 300/300 do 225/225.
    Obniżono koszt „Ulepszenia osłon – poziom 3” z 400/400 do 300/300.
    Obniżono koszt „Ulepszenia uzbrojenia naziemnego – poziom 2” ze 175/175 do 150/150.
    Obniżono koszt „Ulepszenia uzbrojenia naziemnego – poziom 3” z 250/250 do 200/200.
    Obniżono koszt „Ulepszenia opancerzenia naziemnego – poziom 2” ze 175/175 do 150/150.
    Obniżono koszt „Ulepszenia opancerzenia naziemnego – poziom 3” ze 175/175 do 150/150.
    TERRANIE
    Duch
    Zmniejszono promień umiejętności „EMP” z 2 do 1,5.

    StarCraft II: Wings of Liberty – Patch 1.4.4
    스타크래프트 II 공식 웹사이트에서 새 소식을 살펴보고 커뮤니티 활동을 경험해보세요. 스타크래프트 II의 게임플레이를 이해하기 쉽게 설명해주는 초보자 가이드도 여러분의 방문을 기다립니다.

    패치 다운로드 중 기술적인 문제가 발생한다면, 고객 지원 웹사이트를 방문하여 필요한 도움을 받으시기 바랍니다. 포화에 휩싸인 코프룰루 구역을 여행하시는 모든 분께 행운이 따르길 빕니다!
    스타크래프트 II: 자유의 날개 – 패치 1.4.4

    일반
    한국 게임법 개정에 따른 주의 문구가 추가되었습니다. 이 변경 사항은 한국에만 적용됩니다.

    스타크래프트 II: 자유의 날개 – 패치 1.4.3

    일반
    순위표의 APM(분당 행동수) 계산에 플레이어가 내린 모든 명령과 클릭이 포함됩니다.
    새로 생긴 EPM(분당 유효 행동수) 계산에는 플레이어가 내린 실제 명령만 포함됩니다.
    저그 애벌레가 순위표의 유닛 창에 표시됩니다.

    밸런스
    프로토스
    불사조
    함대 신호소에 새로운 업그레이드 “음이온파 수정”이 추가되었습니다. 이 업그레이드는 불사조의 공격 사거리를 2만큼 증가시킵니다.
    테란
    유령
    저격의 공격력이 45에서 25(사이오닉 상대 +25)로 변경되었습니다.
    궤도 사령부
    지게로봇이 광물 유형에 상관없이 한 번 채취할 때마다 30의 광물을 반환합니다.

    버그 수정
    공개 테스트 서버가 준비되었을 때, “다음 패치 체험하기” 버튼을 누르면 공개 테스트 클라이언트가 정상적으로 실행됩니다.
    게임 입장 또는 퇴장 시, 읽지 않은 대화 알림 메시지가 초기화되던 문제가 수정되었습니다.
    지도 정보가 Battle.net에 로그인한 뒤 대전 기록 화면에 즉시 표시됩니다.
    한국어 버전에서 게임플레이 기본값을 되돌렸을 때 “게임 내 표현 효과 조절” 옵션이 기본으로 활성화됩니다.
    프랑스어 키보드에서 특정 키를 지정할 때 발생하던 표시 문제가 수정되었습니다.
    Geforce FX 5700 그래픽 카드를 사용하는 시스템에서 스타크래프트 II를 종료할 때 발생하던 비정상 종료 문제가 수정되었습니다.
    특정 비디오 설정에서 저장한 게임을 다른 비디오 설정에서 불러올 때 발생하던 비정상 종료 문제가 수정되었습니다.
    일부 플레이어들이 사용자 지정 게임에 입장한 뒤 대기실에서 너무 오래 머무를 때 게임에서 추방되던 문제가 수정되었습니다.
    스타크래프트 II 정식 버전을 보유한 일부 플레이어들에게 처음 사용자용 버전이 적용되던 문제가 수정되었습니다.
    래더 경기가 가끔씩 3초 늦게 시작되던 문제가 수정되었습니다.
    뭉쳐 있는 유닛들이 가끔씩 언덕 높낮이를 무시하던 문제가 수정되었습니다.
    일부 플레이어들이 시즌 3 이후의 상위 시즌 마감 업적을 획득할 수 없던 문제가 수정되었습니다.
    개별 전투 게임으로 인해 팀전 연승 업적 진행 상황이 초기화되던 문제가 수정되었습니다.
    지난 버전의 스타크래프트 II에서 저장한 인공 지능 상대 게임을 불러올 때 재시작 버튼이 비정상적으로 표시되던 문제가 수정되었습니다.

    Mac 버그 수정
    마우스 가운데 버튼을 사용할 때 커서가 사라지던 문제가 수정되었습니다.
    대규모 전투 시 성능이 크게 저하되던 문제가 수정되었습니다.
    특정 모드 지도를 불러오면 게임이 비정상 종료되던 문제가 수정되었습니다.
    “마우스 지연 최소화” 옵션이 Mac에서 정상적으로 작동합니다.

    스타크래프트 II: 자유의 날개 – 패치 1.4.2

    일반

    소리 옵션의 ” 경보 페이드” 명칭이 “경보 중 게임 음량”으로 변경되었으며, 툴팁이 보다 명확하게 수정되었습니다.
    경보 중 페이드 인 하는 게임 음량의 지속 시간이 0.5초에서 2초로 변경되었습니다.
    이제 스타크래프트 II에서도 월드 오브 워크래프트처럼 보호자 관리를 통해 플레이 시간 일정을 설정할 수 있습니다.

    버그 수정

    특정 해상도에서 현재 및 최대 보급품 수가 3자리 수일 경우 숫자가 제대로 표시되지 않던 현상이 수정되었습니다.
    발자국 편집기에서 발자국이 편집되지 않는 문제가 수정되었습니다.
    몇몇 낮은 성능의 그래픽 카드에서 게임의 아이콘과 이미지가 사라지는 문제가 수정되었습니다.

    밸런스

    프로토스
    제련소
    보호막 업그레이드 1단계의 비용이 200/200에서 150/150으로 감소하였습니다.
    보호막 업그레이드 2단계의 비용이 300/300에서 225/225로 감소하였습니다.
    보호막 업그레이드 3단계의 비용이 400/400에서 300/300으로 감소하였습니다.
    지상 무기 업그레이드 2단계의 비용이 175/175에서 150/150으로 감소하였습니다.
    지상 무기 업그레이드 3단계의 비용이 250/250에서 200/200으로 감소하였습니다.
    지상 장갑 업그레이드 2단계의 비용이 175/175에서 150/150으로 감소하였습니다.
    지상 장갑 업그레이드 3단계의 비용이 250/250에서 200/200으로 감소하였습니다.
    테란
    유령
    EMP의 반경이 2에서 1.5로 감소하였습니다.

    StarCraft II: Wings of Liberty – Patch 1.4.4
    欲知最新的更新公告,請查閱《星海爭霸II》網站。同時也別忘了看看我們的新手導覽來深入了解更多有關《星海爭霸II》的遊戲內容。

    若您在更新程式時遇到任何技術相關的問題,請前往 Blizzard 客服支援網站來取得更多資訊及相關協助。我們誠摯的祝您有個愉快的克普魯星區之旅!
    《星海爭霸II:自由之翼》-(版本:1.4.4)

    一般
    為了符合韓國新的線上遊戲法的要求,新增了訊息提醒的功能。此修改僅適用於韓文版。

    《星海爭霸II:自由之翼》-(版本:1.4.3)

    一般
    情資上顯示的每分鐘操作數(APM)現為計算玩家點擊和下達指令次數的值。
    情資上顯示的每分鐘有效操作數(EPM)現為計算玩家實際下達指令次數的值。
    蟲族幼蟲現在也會顯示在情資的單位面板中。

    遊戲平衡性
    神族
    鳳凰戰機
    躍傳艦隊導航台增加了一項全新的升級:負離子脈衝水晶。此項升級可使鳳凰戰機的射程提高2點。
    人類
    幽靈特務
    狙擊所造成的傷害從45點調整為25點(對幽能單位+25點)傷害。
    星軌指揮總部
    不論晶礦的種類,礦騾現在每趟皆採集30個晶礦。

    錯誤修正
    現在每當 PTR 可以使用時,只要點擊「試試下個更新檔」這個按鈕便可成功啟動 PTR。
    現在進入或離開遊戲時不會再重設未閱讀的聊天通知。
    現在只要登入 Battle.net ,「對戰歷史記錄」畫面便會立即載入地圖資訊。
    現在在韓國版本中還原預設遊戲設定時,「減少暴力特效」會被預設為啟用。
    修正了在法式鍵盤上設定特定按鍵時可能出現的顯示問題。
    修正了在安裝 Geforce FX 5700 顯示卡的電腦上執行《星海爭霸II》時,退出遊戲可能會造成當機的問題。
    修正了以高低不同品質的圖形設定儲存和載入遊戲可能會造成當機的問題。
    修正了某些在遊戲大廳待較久的玩家會被移出自訂遊戲的問題。
    修正了某些擁有《星海爭霸II》完整版的玩家只能執行「新手入門版」的問題。
    修正了有時可能會造成天梯比賽延遲3秒開始的問題。
    修正了有時重疊的單位可穿越山崖的問題。
    修正了某些玩家無法在第3賽季後獲得「前X名」的成就點數的問題。
    修正了自由混戰遊戲會重設「團隊熱血連勝」的成就進度的問題。
    修正了載入《星海爭霸II》先前版本的「對抗電腦」存檔時,「重新開始」這個按鈕不正確顯示的問題。

    Mac 相關的錯誤修正
    修正了使用滑鼠中鍵時游標消失的問題。
    修正了進行大型戰爭時效能會大幅下降的問題。
    修正了載入特定模組地圖後會造成當機的問題。
    修正了「降低滑鼠延遲」功能無法在 Mac 電腦上正常運作的問題。

    《星海爭霸 II:自由之翼》-(版本:1.4.2)

    一般

    音效設定的「警示音淡出」更名為「警示時的遊戲音量」,為了讓玩家更明瞭該設定的作用,提示資訊也做出相關變動。
    在發出警示聲時遊戲音效淡入時間由0.5秒延長至2秒。
    在家長監護設定中的《魔獸世界》遊戲時數表現在將套用到《星海爭霸 II》上。

    錯誤修正

    修正了如果當前和最大補給量超過三位數時,在特定解析度下可能會有顯示截斷情況的問題。
    修正了在位跡編輯器中無法編輯位跡的問題。
    修正了使用低階顯示卡時,可能會造成遊戲圖示及影像缺失的問題。

    遊戲平衡性

    神族
    冶煉廠
    「升級護盾等級1」所需的花費從200晶礦/200瓦斯調整為150晶礦/150瓦斯。
    「升級護盾等級2」所需的花費從300晶礦/300瓦斯調整為225晶礦/225瓦斯。
    「升級護盾等級3」所需的花費從400晶礦/400瓦斯調整為300晶礦/300瓦斯。
    「升級地面單位的武器等級2」所需的花費從175晶礦/175瓦斯調整為150晶礦/150瓦斯。
    「升級地面單位的武器等級3」所需的花費從250晶礦/250瓦斯調整為200晶礦/200瓦斯。
    「升級地面單位的裝甲等級2」所需的花費從175晶礦/175瓦斯調整為150晶礦/150瓦斯。
    「升級地面單位的裝甲等級3」所需的花費從250晶礦/250瓦斯調整為200晶礦/200瓦斯。
    人類
    幽靈特務
    電磁脈衝波的範圍半徑從2調整為1.5。

    StarCraft II: Wings of Liberty – Patch 1.4.4
    请访问《星际争霸II》官方社区网站查看新闻更新并参与玩家互动。阅读我们为您准备的游戏指南,深度了解《星际争霸II》的游戏设定。

    如果您在下载补丁文件时遇到技术问题,请访问技术支持站点查看详情。希望您能够在战火纷飞的科普卢星区收获属于您的精彩之旅!
    《星际争霸II:自由之翼》 – 补丁说明 1.4.4

    综合
    遵守新的韩国在线游戏法添加了消息提示。该项改动仅针对《星际争霸II》在韩国发售的版本。
    《星际争霸II:自由之翼》 – 补丁说明 1.4.3

    综合
    显示在榜单上的APM现在通过玩家所发出的每个点击和命令来进行计算了。
    显示在榜单上的EPM现在通过玩家所发出的实际命令(每分钟有效操作次数)来进行计算了。
    幼虫现在显示在榜单的单位面板中了。

    平衡性调整
    星灵
    凤凰
    舰队航标中添加了一个新的升级:阴离子脉冲水晶。该升级将使凤凰的武器射程+2。
    人类
    幽灵
    狙杀所造成的伤害从45调整为25(对灵能单位造成总计50点伤害)。
    轨道控制中心
    矿骡现在每次只返还30点晶体矿,不论何种矿脉类型。

    错误修正
    当进入或离开游戏时,未读的聊天通知信息不会再重置了。
    在登录进战网后,“比赛历史”画面中的地图信息现在会立即加载了。
    修正了一个在法式键盘上绑定某些键时可能会出现的显示错误问题。
    修正了一个在配置了Geforce FX 5700显卡的系统上退出《星际争霸II:自由之翼》时可能会出现的崩溃问题。
    修正了一个在较高和较低视频设定之间保存/加载游戏时可能会出现的崩溃问题。
    修正了一个在游戏大厅里花费较长时间后可能会造成某些玩家脱离自定义游戏的问题。
    修正了一个会造成某些拥有《星际争霸II:自由之翼》完整版的玩家被卡在体验版的问题。
    修正了一个可能会造成某些时候天梯排位赛在三秒后才开始的问题。
    修正了一个重叠的单位在某些时候可能会穿越悬崖层级的问题。
    修正了一个在第三赛季后导致某些玩家无法获取排名类成就点数的问题。
    修正了一个会造成混战游戏重置组队赛连胜类成就进度的问题。
    修正了一个从《星际争霸II:自由之翼》先前的版本中加载和电脑对战的存档时,“重新开始”按钮会错误显示出来的问题。

    《星际争霸II:自由之翼》 – 补丁说明 1.4.2

    综合

    声音选项中的“警告信息淡出”重新命名为“播放警告信息时的游戏音量”,为了阐述功能,说明文字也做了相关改动。
    当警告信息正在播放时,游戏音效的渐入时间从0.5秒变为2秒。

    错误修正

    修正了当前和最大人口均为三位数时,在某些分辨率下可能会产生画面错位的问题。
    修正了一个使足印编辑器无法编辑足印的问题。
    修正了一个造成低端显卡无法正确显示某些图标和图像的问题。

    平衡性调整

    星灵
    锻炉
    升级护盾等级1所需的花费从200/200降低至150/150。
    升级护盾等级2所需的花费从300/300降低至225/225。
    升级护盾等级3所需的花费从400/400降低至300/300。
    升级地面单位武器等级2所需的花费从175/175降低至150/150。
    升级地面单位武器等级3所需的花费从250/250降低至200/200。
    升级地面单位护甲等级2所需的花费从175/175降低至150/150。
    升级地面单位护甲等级3所需的花费从250/250降低至200/200。
    人类
    幽灵
    EMP的作用半径从2降低至1.5。

    StarCraft II: Wings of Liberty – PTR
    To review the latest StarCraft II: Wings of Liberty PTR patch notes, click here.
    StarCraft II: Wings of Liberty – PTR
    This is es-MX PTR content
    StarCraft II: Wings of Liberty – PTR
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    English English (EU) English (SG) Español (AL) Português Español (EU) Deutsch Français Italiano Русский Polski 한국어 繁體中文 Chinese

    English, English (EU), English (SG), Español (AL), Português Español (EU), Deutsch, Français, Italiano, Русский,Polski,한국어,繁體中文, Chinese,

    tags:StarCraft 2 Wings of Liberty Patch 1.4.4,StarCraft 2 Patch 1.4.4,StarCraft II Patch 1.4.4,Wings of Liberty,StarCraft II,StarCraft 2,StarCraftII,StarCraft2,StarCrafty II,StarCrafty2
    ——————————————————————————–
    StarCraft II: Wings of Liberty – Patch 1.4.4
    To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay.

    If you experience any technical issues downloading the patch, please visit the support website for more information. We wish you all the best on your journeys through the embattled Koprulu Sector!

    tags: StarCraft 2 Wings of Liberty Patch 1.4.4,StarCraft 2 Patch 1.4.4,StarCraft II Patch 1.4.4,Wings of Liberty,StarCraft II,StarCraft 2,StarCraftII,StarCraft2,StarCrafty II,StarCrafty2

     
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